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Check the changelog [here](https://www.libretro.com/index.php/retroarch-1-7-1-released/) Two things (inserting here for visibility. I'll delete this list later): - I still have to test a game. This will come later - Why do we have all those rendering and audio libraries? IMHO we can stick with OpenGL and Vulkan only for the graphics, and OpenAL for the audio part.
Changelog is available [here](https://www.libretro.com/index.php/retroarch-1-7-1-released/).
Check the changelog
Changelog is available
[here](https://www.libretro.com/index.php/retroarch-1-7-1-released/)
Two things (inserting here for visibility. I'll delete this list later): - I still have to test a game. This will come later - Why do we have all those rendering and audio libraries? IMHO we can stick with OpenGL and Vulkan only for the graphics, and OpenAL for the audio part
.
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