- User Since
- Mar 26 2018, 9:46 PM (271 w, 4 d)
Apr 4 2020
Yes, I was wrong, scons 3.1.1 that solus ships is supposed to support python 2.7.
Apr 2 2020
Jun 4 2019
Do you have any game-pad connected to the pc? There was/is a bug that prevented cs:go to open if you had a a game controller connected. It append to me, you can use the "-nojoy" flag in the cs:go launch options to bypass that bug, but I don't know if that's the problem you'r facing.
Apr 16 2019
Jan 9 2019
Also note that the godot c# version is in experimental state, I don't think it reached beta yet. I'm a godot user, althoug I'm using a custom build, so I didn't noticed this issue with the godot version in the solus repo. In my opinion the so called 'classical' version should be the one provided by solus. Anyways feel free to disagree with me, and keep doing the good work you guys allways do.
May 17 2018
I wish I could help more to solve this issue... but I'm not a developer. The strange thing in here is that the pressure in gimp flatpak works while the gimp from solus repos doesn't. Maybe that's a good hint to check for the issue?
May 15 2018
ok, I was a few days young and naive. This also affects 3dcoat, tablet pressure dosen't work in there, sorry.
Although the pressure works inside krita and blender, I tripled checked this time.
May 10 2018
Today I installed the gimp2.10 flatpak version, and the wacom tablet gets detected and and the pressure works as intended.
So to summarize:
Gimp2.10 flatpak -> wacom gets detected and pressure works.
Gimp2.10 solus repos -> wacom dosen't get detected (can still use it like a "mouse pointer") pressure dosen't work.