User Details
- User Since
- Jan 27 2020, 2:14 AM (174 w, 12 h)
Apr 23 2023
Submitted a request to KDE a few months back and they've consistently been keeping this updated: https://github.com/KDE/colord-kde/tags
Feb 22 2022
@DataDrake I switched back to Budgie a few months back by performing a fresh install and the black screen flashing issue occurs there as well but not as frequently. I noticed the flashing only occurs on Budgie when using Steam or Lutris or launching full screen games. If I perform a screen recording the black screen flash isn’t present. I did try multiple different DP cables with the same result. Let me know what logs I should check. If needed I’ll upload a video later this week.
Jul 10 2021
@DataDrake I noticed this behavior continues again but instead of flickering I'm getting a black screen that flashes when opening apps. If I disable GSync Compatible I no longer get the flashes. I'm currently using a Titan RTX, LG 27GN950 monitor and DP that came with the monitor. As stated previously the issue doesn't occur on KDE Neon, Fedora 32 and openSUSE Tumbleweed. The main difference I observed is that they lock the refresh rate on the desktop while on Solus, Adaptive Sync is enabled on the desktop.
Feb 21 2021
Nov 3 2020
I understand this is a duplicate but it has been almost a year since it was last evaluated and the issues listed in that request were resolved.
Sep 27 2020
@Framani I didn't change any other settings. It just started working one day after installing updates. I would keep this request open until someone confirms they resolved it.
@Framani I don't have pipeline composition enabled. I'm using driver version 450.66. I attached a video showing me tabbing between the desktop and Overwatch. We can see VRR disables on the desktop and enables when the game is in full screen.
Sep 9 2020
@Framani I'm using the unstable repository with Plasma. VRR is still disabled on the desktop like it should be hopefully these changes get synced to stable soon.
Aug 27 2020
@Trillon008 I didn't experience this issue while gaming only on the desktop. It seems as though it was fixed with this update today. The desktop is at the static 144Hz and when I launch a game VRR works like it should. I'm hoping this is kept going forward. I can finally work without having to swap VRR on and off.