User Details
- User Since
- Sep 5 2016, 4:50 PM (351 w, 5 d)
Dec 12 2020
Nov 15 2020
GPU: AMD RX5700XT
Games = all. Even steam big picture flickers when the screen in Freesync mode. So maybe this is something that triggers when an app tries to take fullscreen. Compositor enabled/disabled changes nothing.
Oct 21 2020
Aug 27 2020
Same behaviour while gaming ? intense flickering ?
Aug 19 2020
Aug 18 2020
Aug 17 2020
Yes ! The latest release is from less than 24 hours ago. I had to modify the package to get it built but haven't run all the test plans yet. Anyway this should be in unstable before Friday's sync.
Aug 4 2020
Guess I was too enthusiastic about this.
Damn I wad pretty sure I read somewhere on github, amdgpu-pro was not needed anymore. I'll do a quick roundup. Vaapi here we are again
Jul 9 2020
I'll check that ASAP.
Anyway you can merge this into unstable and if effectively I need to remove libglvnd I'll make sure this happen when I'll update mangohud. It should happen soon enough.
Jul 3 2020
Jun 25 2020
Now everything is one package. I used to rename mangohud.x86 to mangohud.i686 to match solus scheme, but in order to make sure there is a full 32 bits compatibily I let the actual naming. There is a hardcoded reference to mangohud.x86 in mangohud (x86_64) which doesn't change a thing when in 64 bits but will go bork if full 32 which is not possible anymore since everything is in 1 package.
?
Requested change about how patterns are handled
Jun 17 2020
Last update before release was supposed to be small it ended rather long.
- added maintainers file
- update to latest version, released 6 day ago
- remove /usr/bin/mangohud.i686 binary as it is not required anymore but still created after compile
Jun 3 2020
New version and test plan for 32bits mangohud. Removed unused files
May 18 2020
@DataDrake Can do. Let's just clarify some things before we start another revision.
The only diff between the 64 and 64 bit exec is this
< LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:/usr/lib32/mangohud" --- > LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:/usr/lib64/mangohud"
Apr 1 2020
Many updates since first review. I've playing with mangohud package on my PC for some time now and tested it on many games. Still not convinced about the mangohud.i686 in /usr/bin
The project evolved pretty quickly, the latest release are not "pre-release" anymore
version 0.3.1
Mar 23 2020
Update mangohud to 0.3.1. This include new feature notably shell scripts for 32 and 64 bits. I rename 32 bits binary to .i686 but not sure how this fit in the ecosystem
Mar 6 2020
Integration with patterns ! And now it makes much more sense.
I didn't add a conf file for 32bit as there is no need of having one. Even for 64 bits. It's just here for people to have a template if the feel the need to use it. Ofc, I can modify this if you're not ok with this.
Mar 5 2020
So um... mangohud.json is installed everytime ninja_install passes. I didn't find a way via package tools to force the file to be associated with the 32bits libs. :/
Update file path and lib path
Mar 3 2020
Ok I checked icd.d related vulkan directory and you're correct for i686 and x86_64.
I 'll also checkout tomorrow if I can pack the i686 jsonfile with the 32 bit subpackage.
I started to check for mangohud32/64.json files and I have a package.yml version that does it. However, it relies on some bash posted below.
I believe this is far from what Ikey proposed with a different package for the json file. But I really have no clue how to handle this.
Side note, I use mangohud everyday with an incorrect json file and it works well. I wonder where it's used.
Some update on this:
I added a configuration file for mangohud in /usr/share. While this is totally not mandatory for manghud to work or configure (env vars are ok) I find it nice to have it somewhere.
Also the name is now lowercase
Feb 26 2020
Fix things reported by coreteam. Also remove libglvnd as dependency after speaking with mango dev team as this is not useful
Feb 25 2020
@Girtablulu I see your comments and this will be corrected soon but I can't use the source tar here because the building process involve git submodule to fetch a specific git commit of imGui
Feb 19 2020
Thanks Ikey for providing Solus support upstream.
I gave a quick look around packaging this morning and for now, I don't know how to handle imgGui which is called via a git submodule command in the build.
Feb 15 2020
Yup, planned on packaging this thing too but better be sure the core team gives approval first :)
Feb 5 2020
Also interested in this
Nov 11 2019
Also, the license model changed for this version. It's now Apache License version 2.0 with llvm exception
Aug 5 2019
Nice. At the moment I use containerd which does kind of the same but podman looks more polished
May 28 2018
Updating D2682: Update to version 1.8 and switch to python3
Apr 12 2018
Yes kind of.
Never used surfraw. I'd say the biggest difference is ddgr focus on leveraging DuckDuckgo functions while surfraw is a global command line researcher.
ddgr seems more user friendly too.
Apr 10 2018
Apr 6 2018
Sorry messed up. Wanted to test arcanist but did not intend to send an incomplete package.
Correct version is here: https://dev.solus-project.com/D2682
Mar 20 2018
Allow me some time to confirm or invalidate this. I didn't have time to test with recent Solus updates.
Sep 16 2017
Aug 26 2017
Jun 22 2017
May 31 2017
Would be nice if users had opportunity to choose if they need web plugin functionality or not themselves.
Packager of this thing here.
If I remember correctly, decision was to not include npapi because it's removed or soon to be removed form recent browser (aka: chrome, firefox)
You can download and launch the .jlnp files.
May 24 2017
Did something change with the last update ??
Apr 19 2017
When forcing to use Xorg session , Gnome manage to launch properly. The error is still there when it tries to launch wayland and failed, then x-session.
I only have a small bug when the laptop is docked and the display forward to a dual screen setup. Only the login screen background appears.
Apr 18 2017
Nothing to do with the display manager - this is the error. What graphics do you have?
Mar 27 2017
Yep, should have mentionned I used /etc/kernel/cmdline instead of /etc/default/grub.
Need to reboot to confirm this all work well.
Note: The clr-boot-manager update broke keyboard again. You need to re add your vconsole.keymap
Feb 24 2017
Feb 7 2017
Feb 3 2017
I just tested this and this is pretty useful GUI.
If this is accepted for inclusion, I'll package it.
Feb 2 2017
Now that I have the correct workflow there is no reason not to use it. Open new tasks and stuff.
It have been recently introduced to me that you should NEVER change tags.
So... I'm gonna change tags (:D) to go back to previous and correct state.
Feb 1 2017
1 - Noted. Will do when point 2 is ok.
3 - Yes and that's why I was wandering if there is a golang macro (didn't find one). And as I said, I used docker and hugo as example and one of them is using pre-built version.
hugo link in package leads to a binary but not in docker.
We have something inconsistant here.
Hi
Never tried packaging a go software. But why did I choose a web server. Erf...
For the package team this is what I did
Jan 28 2017
Jan 24 2017
I made a new version with only pkgconfig(nettle) and pass only bindir arg to %autogen.
This seems to be ok.
Also libnettle-devel wich is required includes pkgconfig(hogweed).
So Do I have to put
- pkgconfig(nettle)
- pkgconfig(hogweed)
or only
- pkgconfig(nettle)
Jan 22 2017
Dec 19 2016
I gave a quick look over this.
When trying to compil icedtea-web it requires a "mozilla-plugin" package.
From what I understand, after changing names many times this "package" or "headers" are now in NPAPI. Problem is: Chronium and Chrome are not using this anymore and Firefox plans to stop NPAPI soon.
https://blog.mozilla.org/futurereleases/2015/10/08/npapi-plugins-in-firefox/
Anyway didn't try with NPAPI headers yet but this could be a future problem, I'm not sure icedtea-web plan to evolve with the new API chrome et Firefox are using.
Dec 5 2016
if you set your keyboard in a layout diffrent from English, you fall in this case.
https://dev.solus-project.com/T1216
It works ! Tried this morning.
Edited grub at boot time and add vconsole.keymap.
Nov 13 2016
Don't know if it's doable to load local keyboard before passphrase is asked. It seems encryption is on a pretty early phase.
+1 here.
Keyboard layout in french during install but when the passphrase is asked the keyboard layout is in English.
Oct 24 2016
Ok this is done. Should I give you a new patch following my commit message witch is something like "Better formating"
Or redo the Initial commit patch ??
Oct 21 2016
Sep 6 2016
Yep I know, but never found 1.08 even in up to date distro (Fedora 24 and arch)
It's up to you.