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- May 21 2017, 12:23 AM (324 w, 2 d)
Nov 12 2018
Which desktop environment do you use? Budgie, MATE, Gnome or Plasma 5?
Nov 4 2018
Yes, with 4.18.16-96 it loads the radeon module which is the one that causes all the issues, closing this now as R3571:8f824c5f7e88
will fix this and that this is a duplicate of T7101.
Ah wait, maybe it's not running when I boot up with the 4.18.16-96 kernel. Will test it now and see if the amdgpu module loads.
I have the amdgpu module enabled, I don't remember if I manually enabled it or not but dmesg confirms it:
Aug 31 2018
Have confirmed that msbuild now works with Godot 3.0.6, closing this issue now.
Aug 25 2018
@DataDrake, it is looking for GodotSharp.dll. It builds it once the project is created and because it tried to use msbuild it failed. GodotSharpTools.dll is not actually directly related to it and I think in Godot 3.1 they will rename GodotSharp.dll to stop this confusion.
Aug 24 2018
In any case, it would be nice to notify Solus users that they must you xbuild for Godot
@kyrios123, I got it to work! The problem is that it is trying to build with msbuild but in the editor I found a setting which lets you set it to xbuild. This solved my issue but it would be nice to have the msbuild option working as the xbuild option is marked: "deprecated"
@kyrios123, I realized that it is because it can't build GodotSharp
The new mono version did not help either, trying to debug this right now. Tried to build the solution directly with xbuild and it seems it has problem finding GodotSharp.dll:
Aug 21 2018
@kyrios123, figured it out. The docs were not updated and you require mono 5.12 for 3.0.6 or else it won't work as you can see here and here
Aug 20 2018
@joebonrichie I don't think it is an issue with AMD GPUs, I myself have one and I can run Godot perfectly fine. The only problem right now is with C# projects
Aug 19 2018
@kyrios123, the new build fixes the crash issue and now I get an error dialog from Godot when trying to run a project with a C# script: "Failed to build GodotSharp solution."
Found this mono log for Godot: https://gitlab.com/snippets/1746458
Have no idea if that is helpful.
@kyrios123, that could be it as I could not find any of those files in the same directory as the godot executable and that issue matches exactly what I'm experiencing.
Aug 18 2018
Repost here from T6801:
Issue:
When trying to use C# scripts in Godot it instantly crashes.
Console log: https://gitlab.com/snippets/1746169
