Index: Makefile =================================================================== --- /dev/null +++ Makefile @@ -0,0 +1 @@ +include ../Makefile.common Index: package.yml =================================================================== --- /dev/null +++ package.yml @@ -0,0 +1,31 @@ +name : stb +version : 2018.02.11 +release : 6 +source : + - git|https://github.com/nothings/stb.git : e6afb9cbae4064da8c3e69af3ff5c4629579c1d2 +license : MIT +component : programming.library +summary : single-file public domain (or MIT licensed) libraries for C/C++ +description: | + stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output + stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC + stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts + stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP + stb_image_resize.h | graphics | resize images larger/smaller with good quality + stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality + stb_sprintf.h | utility | fast sprintf, snprintf for C/C++ + stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ + stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch + stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features + stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor + stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output) + stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc + stb_tilemap_editor.h | game dev | embeddable tilemap editor + stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator + stb_c_lexer.h | parsing | simplify writing parsers for C-like languages + stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide" + stb_connected_components.h | misc | incrementally compute reachability on grids + stb.h | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff + stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking +install : | + install -Dm00644 *.h -t $installdir/usr/include/stb/ Index: pspec_x86_64.xml =================================================================== --- /dev/null +++ pspec_x86_64.xml @@ -0,0 +1,90 @@ + + + stb + + Pierre-Yves + pyu@riseup.net + + MIT + programming.devel + single-file public domain (or MIT licensed) libraries for C/C++ + stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output +stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC +stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts +stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP +stb_image_resize.h | graphics | resize images larger/smaller with good quality +stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality +stb_sprintf.h | utility | fast sprintf, snprintf for C/C++ +stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ +stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch +stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features +stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor +stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output) +stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc +stb_tilemap_editor.h | game dev | embeddable tilemap editor +stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator +stb_c_lexer.h | parsing | simplify writing parsers for C-like languages +stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide" +stb_connected_components.h | misc | incrementally compute reachability on grids +stb.h | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff +stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking + + https://solus-project.com/sources/README.Solus + + + stb-devel + Development files for stb + stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output +stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC +stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts +stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP +stb_image_resize.h | graphics | resize images larger/smaller with good quality +stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality +stb_sprintf.h | utility | fast sprintf, snprintf for C/C++ +stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ +stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch +stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features +stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor +stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output) +stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc +stb_tilemap_editor.h | game dev | embeddable tilemap editor +stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator +stb_c_lexer.h | parsing | simplify writing parsers for C-like languages +stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide" +stb_connected_components.h | misc | incrementally compute reachability on grids +stb.h | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff +stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking + + programming.devel + + /usr/include/stb/stb.h + /usr/include/stb/stb_c_lexer.h + /usr/include/stb/stb_connected_components.h + /usr/include/stb/stb_divide.h + /usr/include/stb/stb_dxt.h + /usr/include/stb/stb_easy_font.h + /usr/include/stb/stb_herringbone_wang_tile.h + /usr/include/stb/stb_image.h + /usr/include/stb/stb_image_resize.h + /usr/include/stb/stb_image_write.h + /usr/include/stb/stb_leakcheck.h + /usr/include/stb/stb_perlin.h + /usr/include/stb/stb_rect_pack.h + /usr/include/stb/stb_sprintf.h + /usr/include/stb/stb_textedit.h + /usr/include/stb/stb_tilemap_editor.h + /usr/include/stb/stb_truetype.h + /usr/include/stb/stb_voxel_render.h + /usr/include/stb/stretchy_buffer.h + + + + + 2018-07-13 + 2018.02.11 + Packaging update + Pierre-Yves + pyu@riseup.net + + + \ No newline at end of file