diff --git a/Makefile b/Makefile new file mode 100644 --- /dev/null +++ b/Makefile @@ -0,0 +1 @@ +include ../Makefile.common diff --git a/abi_libs b/abi_libs new file mode 100644 --- /dev/null +++ b/abi_libs @@ -0,0 +1 @@ +libImath-3_1.so.29 diff --git a/abi_symbols b/abi_symbols new file mode 100644 --- /dev/null +++ b/abi_symbols @@ -0,0 +1,27 @@ +libImath-3_1.so.29:_Z9printBitsPcN9Imath_3_14halfE +libImath-3_1.so.29:_Z9printBitsPcf +libImath-3_1.so.29:_Z9printBitsRSoN9Imath_3_14halfE +libImath-3_1.so.29:_Z9printBitsRSof +libImath-3_1.so.29:_ZN9Imath_3_111identity22dE +libImath-3_1.so.29:_ZN9Imath_3_111identity22fE +libImath-3_1.so.29:_ZN9Imath_3_111identity33dE +libImath-3_1.so.29:_ZN9Imath_3_111identity33fE +libImath-3_1.so.29:_ZN9Imath_3_111identity44dE +libImath-3_1.so.29:_ZN9Imath_3_111identity44fE +libImath-3_1.so.29:_ZN9Imath_3_15preddEd +libImath-3_1.so.29:_ZN9Imath_3_15predfEf +libImath-3_1.so.29:_ZN9Imath_3_15succdEd +libImath-3_1.so.29:_ZN9Imath_3_15succfEf +libImath-3_1.so.29:_ZN9Imath_3_16Rand325nextfEv +libImath-3_1.so.29:_ZN9Imath_3_17drand48Ev +libImath-3_1.so.29:_ZN9Imath_3_17erand48EPt +libImath-3_1.so.29:_ZN9Imath_3_17lrand48Ev +libImath-3_1.so.29:_ZN9Imath_3_17nrand48EPt +libImath-3_1.so.29:_ZN9Imath_3_17srand48El +libImath-3_1.so.29:_ZN9Imath_3_19hsv2rgb_dERKNS_4Vec3IdEE +libImath-3_1.so.29:_ZN9Imath_3_19hsv2rgb_dERKNS_6Color4IdEE +libImath-3_1.so.29:_ZN9Imath_3_19rgb2hsv_dERKNS_4Vec3IdEE +libImath-3_1.so.29:_ZN9Imath_3_19rgb2hsv_dERKNS_6Color4IdEE +libImath-3_1.so.29:_ZlsRSoN9Imath_3_14halfE +libImath-3_1.so.29:_ZrsRSiRN9Imath_3_14halfE +libImath-3_1.so.29:imath_half_to_float_table diff --git a/abi_used_libs b/abi_used_libs new file mode 100644 --- /dev/null +++ b/abi_used_libs @@ -0,0 +1,3 @@ +libc.so.6 +libm.so.6 +libstdc++.so.6 diff --git a/abi_used_symbols b/abi_used_symbols new file mode 100644 --- /dev/null +++ b/abi_used_symbols @@ -0,0 +1,9 @@ +libc.so.6:__cxa_atexit +libc.so.6:__stack_chk_fail +libm.so.6:sqrt +libm.so.6:sqrtf +libstdc++.so.6:_ZNSi10_M_extractIfEERSiRT_ +libstdc++.so.6:_ZNSo9_M_insertIdEERSoT_ +libstdc++.so.6:_ZNSt8ios_base4InitC1Ev +libstdc++.so.6:_ZNSt8ios_base4InitD1Ev +libstdc++.so.6:_ZSt16__ostream_insertIcSt11char_traitsIcEERSt13basic_ostreamIT_T0_ES6_PKS3_l diff --git a/package.yml b/package.yml new file mode 100644 --- /dev/null +++ b/package.yml @@ -0,0 +1,22 @@ +name : imath +version : 3.1.2 +release : 1 +source : + - https://github.com/AcademySoftwareFoundation/Imath/archive/refs/tags/v3.1.2.tar.gz : f21350efdcc763e23bffd4ded9bbf822e630c15ece6b0697e2fcb42737c08c2d +license : BSD-3-Clause +component : multimedia.library +summary : Imath is a library of 2D and 3D vector, matrix, and math operations for computer graphics +description: | + Imath is a basic, light-weight, and efficient C++ representation of 2D and 3D vectors and matrices and other simple but useful mathematical objects, functions, and data types common in computer graphics applications, including the "half" 16-bit floating-point type. +replaces : + - ilmbase + - devel : + - ilmbase-devel +setup : | + %cmake_ninja +build : | + %ninja_build +install : | + %ninja_install +check : | + %ninja_check diff --git a/pspec_x86_64.xml b/pspec_x86_64.xml new file mode 100644 --- /dev/null +++ b/pspec_x86_64.xml @@ -0,0 +1,95 @@ + + + imath + + Martin Reboredo + yakoyoku@gmail.com + + BSD-3-Clause + multimedia.library + Imath is a library of 2D and 3D vector, matrix, and math operations for computer graphics + Imath is a basic, light-weight, and efficient C++ representation of 2D and 3D vectors and matrices and other simple but useful mathematical objects, functions, and data types common in computer graphics applications, including the "half" 16-bit floating-point type. + + https://getsol.us/sources/README.Solus + + + imath + Imath is a library of 2D and 3D vector, matrix, and math operations for computer graphics + Imath is a basic, light-weight, and efficient C++ representation of 2D and 3D vectors and matrices and other simple but useful mathematical objects, functions, and data types common in computer graphics applications, including the "half" 16-bit floating-point type. + + multimedia.library + + /usr/lib64/libImath-3_1.so.29 + /usr/lib64/libImath-3_1.so.29.1.0 + + + ilmbase + + + + imath-devel + Development files for imath + Imath is a basic, light-weight, and efficient C++ representation of 2D and 3D vectors and matrices and other simple but useful mathematical objects, functions, and data types common in computer graphics applications, including the "half" 16-bit floating-point type. + + programming.devel + + imath + + + /usr/include/Imath/ImathBox.h + /usr/include/Imath/ImathBoxAlgo.h + /usr/include/Imath/ImathColor.h + /usr/include/Imath/ImathColorAlgo.h + /usr/include/Imath/ImathConfig.h + /usr/include/Imath/ImathEuler.h + /usr/include/Imath/ImathExport.h + /usr/include/Imath/ImathForward.h + /usr/include/Imath/ImathFrame.h + /usr/include/Imath/ImathFrustum.h + /usr/include/Imath/ImathFrustumTest.h + /usr/include/Imath/ImathFun.h + /usr/include/Imath/ImathGL.h + /usr/include/Imath/ImathGLU.h + /usr/include/Imath/ImathInt64.h + /usr/include/Imath/ImathInterval.h + /usr/include/Imath/ImathLine.h + /usr/include/Imath/ImathLineAlgo.h + /usr/include/Imath/ImathMath.h + /usr/include/Imath/ImathMatrix.h + /usr/include/Imath/ImathMatrixAlgo.h + /usr/include/Imath/ImathNamespace.h + /usr/include/Imath/ImathPlane.h + /usr/include/Imath/ImathPlatform.h + /usr/include/Imath/ImathQuat.h + /usr/include/Imath/ImathRandom.h + /usr/include/Imath/ImathRoots.h + /usr/include/Imath/ImathShear.h + /usr/include/Imath/ImathSphere.h + /usr/include/Imath/ImathTypeTraits.h + /usr/include/Imath/ImathVec.h + /usr/include/Imath/ImathVecAlgo.h + /usr/include/Imath/half.h + /usr/include/Imath/halfFunction.h + /usr/include/Imath/halfLimits.h + /usr/lib64/cmake/Imath/ImathConfig.cmake + /usr/lib64/cmake/Imath/ImathConfigVersion.cmake + /usr/lib64/cmake/Imath/ImathTargets-relwithdebinfo.cmake + /usr/lib64/cmake/Imath/ImathTargets.cmake + /usr/lib64/libImath-3_1.so + /usr/lib64/libImath.so + /usr/lib64/pkgconfig/Imath.pc + + + ilmbase-devel + + + + + 2021-08-08 + 3.1.2 + Packaging update + Martin Reboredo + yakoyoku@gmail.com + + + \ No newline at end of file