This seems to have been finally fixed in 6.1.0! 😄
Mon, Dec 23
Jan 15 2019
There's a 0.0.7 update now, I think it came around shortly after the 0.0.6.
Nov 14 2017
Aug 24 2017
Aug 23 2017
Sep 25 2016
I had this problem, some games wouldn't even start because they could not create an audio device. Doing some digging, I found out it was because winepulse.drv.so (in /usr/lib/wine) depended on /usr/lib/libpulsecommon-6.0.so, which is actually located in the pulseaudio subfolder.