Changeset View
Changeset View
Standalone View
Standalone View
pspec_x86_64.xml
- This file is larger than 256 KB, so syntax highlighting is disabled by default.
| <PISI> | <PISI> | ||||
| <Source> | <Source> | ||||
| <Name>vigra</Name> | <Name>vigra</Name> | ||||
| <Packager> | <Packager> | ||||
| <Name>Joshua Strobl</Name> | <Name>Martin Reboredo</Name> | ||||
| <Email>joshua@getsol.us</Email> | <Email>yakoyoku@gmail.com</Email> | ||||
| </Packager> | </Packager> | ||||
| <License>MIT</License> | <License>MIT</License> | ||||
| <PartOf>multimedia.library</PartOf> | <PartOf>multimedia.library</PartOf> | ||||
| <Summary xml:lang="en">C++ library for image analysis</Summary> | <Summary xml:lang="en">C++ library for image analysis</Summary> | ||||
| <Description xml:lang="en">VIGRA is a computer vision library that puts its main emphasis on flexible algorithms, because algorithms represent the principal know-how of this field. The library was consequently built using generic programming as introduced by Stepanov and Musser and exemplified in the C++ Standard Template Library. By writing a few adapters (image iterators and accessors) you can use VIGRA's algorithms on top of your data structures, within your environment. Alternatively, you can also use the data structures provided within VIGRA, which can be easily adapted to a wide range of applications. VIGRA's flexibility comes almost for free: Since the design uses compile-time polymorphism (templates), performance of the compiled program approaches that of a traditional, hand tuned, inflexible, solution. | <Description xml:lang="en">VIGRA is a computer vision library that puts its main emphasis on flexible algorithms, because algorithms represent the principal know-how of this field. The library was consequently built using generic programming as introduced by Stepanov and Musser and exemplified in the C++ Standard Template Library. By writing a few adapters (image iterators and accessors) you can use VIGRA's algorithms on top of your data structures, within your environment. Alternatively, you can also use the data structures provided within VIGRA, which can be easily adapted to a wide range of applications. VIGRA's flexibility comes almost for free: Since the design uses compile-time polymorphism (templates), performance of the compiled program approaches that of a traditional, hand tuned, inflexible, solution. | ||||
| </Description> | </Description> | ||||
| <Archive type="binary" sha1sum="79eb0752a961b8e0d15c77d298c97498fbc89c5a">https://getsol.us/sources/README.Solus</Archive> | <Archive type="binary" sha1sum="79eb0752a961b8e0d15c77d298c97498fbc89c5a">https://getsol.us/sources/README.Solus</Archive> | ||||
| </Source> | </Source> | ||||
| <Package> | <Package> | ||||
| <Name>vigra</Name> | <Name>vigra</Name> | ||||
| <Summary xml:lang="en">C++ library for image analysis</Summary> | <Summary xml:lang="en">C++ library for image analysis</Summary> | ||||
| <Description xml:lang="en">VIGRA is a computer vision library that puts its main emphasis on flexible algorithms, because algorithms represent the principal know-how of this field. The library was consequently built using generic programming as introduced by Stepanov and Musser and exemplified in the C++ Standard Template Library. By writing a few adapters (image iterators and accessors) you can use VIGRA's algorithms on top of your data structures, within your environment. Alternatively, you can also use the data structures provided within VIGRA, which can be easily adapted to a wide range of applications. VIGRA's flexibility comes almost for free: Since the design uses compile-time polymorphism (templates), performance of the compiled program approaches that of a traditional, hand tuned, inflexible, solution. | <Description xml:lang="en">VIGRA is a computer vision library that puts its main emphasis on flexible algorithms, because algorithms represent the principal know-how of this field. The library was consequently built using generic programming as introduced by Stepanov and Musser and exemplified in the C++ Standard Template Library. By writing a few adapters (image iterators and accessors) you can use VIGRA's algorithms on top of your data structures, within your environment. Alternatively, you can also use the data structures provided within VIGRA, which can be easily adapted to a wide range of applications. VIGRA's flexibility comes almost for free: Since the design uses compile-time polymorphism (templates), performance of the compiled program approaches that of a traditional, hand tuned, inflexible, solution. | ||||
| </Description> | </Description> | ||||
| <PartOf>multimedia.library</PartOf> | <PartOf>multimedia.library</PartOf> | ||||
| <Files> | <Files> | ||||
| <Path fileType="executable">/usr/bin/vigra-config</Path> | <Path fileType="executable">/usr/bin/vigra-config</Path> | ||||
| <Path fileType="library">/usr/lib/libvigraimpex.so.11</Path> | <Path fileType="library">/usr/lib64/libvigraimpex.so.11</Path> | ||||
| <Path fileType="library">/usr/lib/libvigraimpex.so.11.1.11.1</Path> | <Path fileType="library">/usr/lib64/libvigraimpex.so.11.1.11.1</Path> | ||||
| <Path fileType="library">/usr/lib/vigra/VigraConfig.cmake</Path> | |||||
| <Path fileType="library">/usr/lib/vigra/VigraConfigVersion.cmake</Path> | |||||
| <Path fileType="library">/usr/lib/vigra/vigra-targets-relwithdebinfo.cmake</Path> | |||||
| <Path fileType="library">/usr/lib/vigra/vigra-targets.cmake</Path> | |||||
| <Path fileType="doc">/usr/share/doc/vigra/AlgebraicConcepts.html</Path> | <Path fileType="doc">/usr/share/doc/vigra/AlgebraicConcepts.html</Path> | ||||
| <Path fileType="doc">/usr/share/doc/vigra/ArgumentObjectFactories.html</Path> | <Path fileType="doc">/usr/share/doc/vigra/ArgumentObjectFactories.html</Path> | ||||
| <Path fileType="doc">/usr/share/doc/vigra/BorderTreatmentMode.html</Path> | <Path fileType="doc">/usr/share/doc/vigra/BorderTreatmentMode.html</Path> | ||||
| <Path fileType="doc">/usr/share/doc/vigra/Concepts.html</Path> | <Path fileType="doc">/usr/share/doc/vigra/Concepts.html</Path> | ||||
| <Path fileType="doc">/usr/share/doc/vigra/Convolution.html</Path> | <Path fileType="doc">/usr/share/doc/vigra/Convolution.html</Path> | ||||
| <Path fileType="doc">/usr/share/doc/vigra/CrackEdgeImage.html</Path> | <Path fileType="doc">/usr/share/doc/vigra/CrackEdgeImage.html</Path> | ||||
| <Path fileType="doc">/usr/share/doc/vigra/CreditsChangelog.html</Path> | <Path fileType="doc">/usr/share/doc/vigra/CreditsChangelog.html</Path> | ||||
| <Path fileType="doc">/usr/share/doc/vigra/ErrorReporting.html</Path> | <Path fileType="doc">/usr/share/doc/vigra/ErrorReporting.html</Path> | ||||
| ▲ Show 20 Lines • Show All 3,262 Lines • ▼ Show 20 Lines | |||||
| </Package> | </Package> | ||||
| <Package> | <Package> | ||||
| <Name>vigra-devel</Name> | <Name>vigra-devel</Name> | ||||
| <Summary xml:lang="en">Development files for vigra</Summary> | <Summary xml:lang="en">Development files for vigra</Summary> | ||||
| <Description xml:lang="en">VIGRA is a computer vision library that puts its main emphasis on flexible algorithms, because algorithms represent the principal know-how of this field. The library was consequently built using generic programming as introduced by Stepanov and Musser and exemplified in the C++ Standard Template Library. By writing a few adapters (image iterators and accessors) you can use VIGRA's algorithms on top of your data structures, within your environment. Alternatively, you can also use the data structures provided within VIGRA, which can be easily adapted to a wide range of applications. VIGRA's flexibility comes almost for free: Since the design uses compile-time polymorphism (templates), performance of the compiled program approaches that of a traditional, hand tuned, inflexible, solution. | <Description xml:lang="en">VIGRA is a computer vision library that puts its main emphasis on flexible algorithms, because algorithms represent the principal know-how of this field. The library was consequently built using generic programming as introduced by Stepanov and Musser and exemplified in the C++ Standard Template Library. By writing a few adapters (image iterators and accessors) you can use VIGRA's algorithms on top of your data structures, within your environment. Alternatively, you can also use the data structures provided within VIGRA, which can be easily adapted to a wide range of applications. VIGRA's flexibility comes almost for free: Since the design uses compile-time polymorphism (templates), performance of the compiled program approaches that of a traditional, hand tuned, inflexible, solution. | ||||
| </Description> | </Description> | ||||
| <PartOf>programming.devel</PartOf> | <PartOf>programming.devel</PartOf> | ||||
| <RuntimeDependencies> | <RuntimeDependencies> | ||||
| <Dependency release="8">vigra</Dependency> | <Dependency release="9">vigra</Dependency> | ||||
| </RuntimeDependencies> | </RuntimeDependencies> | ||||
| <Files> | <Files> | ||||
| <Path fileType="header">/usr/include/vigra/accessor.hxx</Path> | <Path fileType="header">/usr/include/vigra/accessor.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/accumulator-grammar.hxx</Path> | <Path fileType="header">/usr/include/vigra/accumulator-grammar.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/accumulator.hxx</Path> | <Path fileType="header">/usr/include/vigra/accumulator.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/adjacency_list_graph.hxx</Path> | <Path fileType="header">/usr/include/vigra/adjacency_list_graph.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/affine_registration.hxx</Path> | <Path fileType="header">/usr/include/vigra/affine_registration.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/affine_registration_fft.hxx</Path> | <Path fileType="header">/usr/include/vigra/affine_registration_fft.hxx</Path> | ||||
| ▲ Show 20 Lines • Show All 216 Lines • ▼ Show 20 Lines | </Description> | ||||
| <Path fileType="header">/usr/include/vigra/utilities.hxx</Path> | <Path fileType="header">/usr/include/vigra/utilities.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/vector_distance.hxx</Path> | <Path fileType="header">/usr/include/vigra/vector_distance.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/visit_border.hxx</Path> | <Path fileType="header">/usr/include/vigra/visit_border.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/voxelneighborhood.hxx</Path> | <Path fileType="header">/usr/include/vigra/voxelneighborhood.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/watersheds.hxx</Path> | <Path fileType="header">/usr/include/vigra/watersheds.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/watersheds3d.hxx</Path> | <Path fileType="header">/usr/include/vigra/watersheds3d.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/wigner-matrix.hxx</Path> | <Path fileType="header">/usr/include/vigra/wigner-matrix.hxx</Path> | ||||
| <Path fileType="header">/usr/include/vigra/windows.h</Path> | <Path fileType="header">/usr/include/vigra/windows.h</Path> | ||||
| <Path fileType="library">/usr/lib/libvigraimpex.so</Path> | <Path fileType="library">/usr/lib64/cmake/vigra/VigraConfig.cmake</Path> | ||||
| <Path fileType="library">/usr/lib64/cmake/vigra/VigraConfigVersion.cmake</Path> | |||||
| <Path fileType="library">/usr/lib64/cmake/vigra/vigra-targets-relwithdebinfo.cmake</Path> | |||||
| <Path fileType="library">/usr/lib64/cmake/vigra/vigra-targets.cmake</Path> | |||||
| <Path fileType="library">/usr/lib64/libvigraimpex.so</Path> | |||||
| </Files> | </Files> | ||||
| </Package> | </Package> | ||||
| <History> | <History> | ||||
| <Update release="8"> | <Update release="9"> | ||||
| <Date>2021-01-20</Date> | <Date>2021-05-30</Date> | ||||
| <Version>1.11.1</Version> | <Version>1.11.1</Version> | ||||
| <Comment>Packaging update</Comment> | <Comment>Packaging update</Comment> | ||||
| <Name>Joshua Strobl</Name> | <Name>Martin Reboredo</Name> | ||||
| <Email>joshua@getsol.us</Email> | <Email>yakoyoku@gmail.com</Email> | ||||
| </Update> | </Update> | ||||
| </History> | </History> | ||||
| </PISI> | </PISI> | ||||
| No newline at end of file | No newline at end of file | ||||
Copyright © 2015-2021 Solus Project. The Solus logo is Copyright © 2016-2021 Solus Project. All Rights Reserved.