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pspec_x86_64.xml
| <PISI> | <PISI> | ||||
| <Source> | <Source> | ||||
| <Name>godot-classic</Name> | <Name>godot-classic</Name> | ||||
| <Packager> | <Packager> | ||||
| <Name>Gadzhi Kharkharov</Name> | <Name>Jacob Alzén</Name> | ||||
| <Email>me@kkga.me</Email> | <Email>jacob.alzen@gmail.com</Email> | ||||
| </Packager> | </Packager> | ||||
| <License>CC-BY-3.0</License> | <License>CC-BY-3.0</License> | ||||
| <License>MIT</License> | <License>MIT</License> | ||||
| <PartOf>games</PartOf> | <PartOf>games</PartOf> | ||||
| <Summary xml:lang="en">Godot Engine Classical version – Multi-platform 2D and 3D game engine</Summary> | <Summary xml:lang="en">Godot Engine Classical version – Multi-platform 2D and 3D game engine</Summary> | ||||
| <Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. | <Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. | ||||
| </Description> | </Description> | ||||
| <Archive type="binary" sha1sum="79eb0752a961b8e0d15c77d298c97498fbc89c5a">https://getsol.us/sources/README.Solus</Archive> | <Archive type="binary" sha1sum="79eb0752a961b8e0d15c77d298c97498fbc89c5a">https://getsol.us/sources/README.Solus</Archive> | ||||
| </Source> | </Source> | ||||
| <Package> | <Package> | ||||
| <Name>godot-classic</Name> | <Name>godot-classic</Name> | ||||
| <Summary xml:lang="en">Godot Engine Classical version – Multi-platform 2D and 3D game engine</Summary> | <Summary xml:lang="en">Godot Engine Classical version – Multi-platform 2D and 3D game engine</Summary> | ||||
| <Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. | <Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. | ||||
| </Description> | </Description> | ||||
| <PartOf>games</PartOf> | <PartOf>games</PartOf> | ||||
| <RuntimeDependencies> | <RuntimeDependencies> | ||||
| <Dependency releaseFrom="26">godot-common</Dependency> | <Dependency releaseFrom="27">godot-common</Dependency> | ||||
| </RuntimeDependencies> | </RuntimeDependencies> | ||||
| <Files> | <Files> | ||||
| <Path fileType="executable">/usr/bin/godot</Path> | <Path fileType="executable">/usr/bin/godot</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/godot.x11.opt.64.llvm</Path> | <Path fileType="library">/usr/lib64/godot/godot.x11.opt.64.llvm</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/godot.x11.opt.tools.64.llvm</Path> | <Path fileType="library">/usr/lib64/godot/godot.x11.opt.tools.64.llvm</Path> | ||||
| <Path fileType="data">/usr/share/applications/org.godotengine.Godot.desktop</Path> | <Path fileType="data">/usr/share/applications/org.godotengine.Godot.desktop</Path> | ||||
| <Path fileType="man">/usr/share/man/man6/godot.6</Path> | <Path fileType="man">/usr/share/man/man6/godot.6</Path> | ||||
| <Path fileType="data">/usr/share/mime/packages/org.godotengine.Godot.xml</Path> | <Path fileType="data">/usr/share/mime/packages/org.godotengine.Godot.xml</Path> | ||||
| Show All 13 Lines | </Description> | ||||
| </Package> | </Package> | ||||
| <Package> | <Package> | ||||
| <Name>godot-mono</Name> | <Name>godot-mono</Name> | ||||
| <Summary xml:lang="en">Godot Engine Mono version (C# support) – Multi-platform 2D and 3D game engine</Summary> | <Summary xml:lang="en">Godot Engine Mono version (C# support) – Multi-platform 2D and 3D game engine</Summary> | ||||
| <Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. | <Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. | ||||
| </Description> | </Description> | ||||
| <PartOf>games</PartOf> | <PartOf>games</PartOf> | ||||
| <RuntimeDependencies> | <RuntimeDependencies> | ||||
| <Dependency releaseFrom="26">godot-common</Dependency> | <Dependency releaseFrom="27">godot-common</Dependency> | ||||
| </RuntimeDependencies> | </RuntimeDependencies> | ||||
| <Files> | <Files> | ||||
| <Path fileType="executable">/usr/bin/godot.mono</Path> | <Path fileType="executable">/usr/bin/godot.mono</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Debug/GodotSharp.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Debug/GodotSharp.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Debug/GodotSharp.xml</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Debug/GodotSharp.xml</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Debug/GodotSharpEditor.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Debug/GodotSharpEditor.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Debug/GodotSharpEditor.xml</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Debug/GodotSharpEditor.xml</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Release/GodotSharp.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Release/GodotSharp.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Release/GodotSharp.xml</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Release/GodotSharp.xml</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Release/GodotSharpEditor.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Release/GodotSharpEditor.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Release/GodotSharpEditor.xml</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Api/Release/GodotSharpEditor.xml</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/DotNet.Glob.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.BuildLogger.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.BuildLogger.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.Core.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.Core.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.IdeMessaging.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.IdeMessaging.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.ProjectEditor.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.ProjectEditor.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/GodotTools.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/Microsoft.Build.Framework.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/Microsoft.Build.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/Microsoft.VisualStudio.Setup.Configuration.Interop.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/Newtonsoft.Json.dll</Path> | <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/Newtonsoft.Json.dll</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/System.Buffers.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/System.Collections.Immutable.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/System.Memory.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/System.Numerics.Vectors.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/System.Runtime.CompilerServices.Unsafe.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/GodotSharp/Tools/System.Threading.Tasks.Dataflow.dll</Path> | |||||
| <Path fileType="library">/usr/lib64/godot/godot.x11.opt.64.llvm.mono</Path> | <Path fileType="library">/usr/lib64/godot/godot.x11.opt.64.llvm.mono</Path> | ||||
| <Path fileType="library">/usr/lib64/godot/godot.x11.opt.tools.64.llvm.mono</Path> | <Path fileType="library">/usr/lib64/godot/godot.x11.opt.tools.64.llvm.mono</Path> | ||||
| <Path fileType="data">/usr/share/applications/godot.mono.desktop</Path> | <Path fileType="data">/usr/share/applications/godot.mono.desktop</Path> | ||||
| </Files> | </Files> | ||||
| <Replaces> | <Replaces> | ||||
| <Package>godot</Package> | <Package>godot</Package> | ||||
| </Replaces> | </Replaces> | ||||
| </Package> | </Package> | ||||
| <History> | <History> | ||||
| <Update release="26"> | <Update release="27"> | ||||
| <Date>2020-07-16</Date> | <Date>2020-09-19</Date> | ||||
| <Version>3.2.2</Version> | <Version>3.2.3</Version> | ||||
| <Comment>Packaging update</Comment> | <Comment>Packaging update</Comment> | ||||
| <Name>Gadzhi Kharkharov</Name> | <Name>Jacob Alzén</Name> | ||||
| <Email>me@kkga.me</Email> | <Email>jacob.alzen@gmail.com</Email> | ||||
| </Update> | </Update> | ||||
| </History> | </History> | ||||
| </PISI> | </PISI> | ||||
| No newline at end of file | No newline at end of file | ||||
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