Because we build Godot by source in an emulated environment with no GPU and Godot is going to add Vulkan support in version [4.0.0](https://godotengine.org/article/godots-2d-engine-gets-several-improvements-upcoming-40), the CPU rasterizer for Vulkan might be required for the build or packaging any other game made with it (yes, games can be packaged/exported from the CLI).
Description
Description
Revisions and Commits
Revisions and Commits
| R2066 mesalib | |||
| R2066:07f1b0f849a8 Enable lavapipe | |||
Event Timeline
Comment Actions
I don't see a reason to enable this quite yet, as lavapipe still has a ways to go before it is stable.
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Looks like Lavapipe has at least hit 1.1. I'd like to see 1.2 or significant improvements in 1.3 support before enabling this. See: https://mesamatrix.net/
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Since then, they have pretty much full compatibility, less some extensions and a single bit of 1.2, so I think we can at least try this now.