- Mango HUD package inclusion
- Overlay for gaming. Offer much more possibilities and configuration than current Overlays (Vulkan or DXVK and OpenGL). It aims to replicate the look and feel of MSI afterburner on Windows
- Is it Open Source: Yes, MIT License
- I think this can help complete Solus gaming offering. I'm a user of DXVK overlay myself, and these things come really handy.
- Link to source tarball/zip file: https://github.com/flightlessmango/MangoHud/archive/v0.2.0.tar.gz
FWIW - working upstream to add build support in git https://github.com/flightlessmango/MangoHud/pull/41
It makes the build dependencies obvious (basically just pkgconfig32(gl)) and glslang so hopefully that makes it easier to package. Obviously don't use the script to package it
just configure/build it twice like with LSI.
A nice touch for packaging it would be a link to push it to the explicitly enabled layers, as a subpackage of mangohud. This would then enable mangohud for all vulkan
applications OOTB. Something like mangohud, mangohud-32bit, mangohud-config-enable
Thanks Ikey for providing Solus support upstream.
I gave a quick look around packaging this morning and for now, I don't know how to handle imgGui which is called via a git submodule command in the build.
Thanks for the tip didn't know using git as source also fetched submodules.
I've struggled a bit with vulkan headers until I realized I could use system libs since vulkan headers are packaged.
I've come to an error when trying to build with 32 bits but time's up for today.