Major release, including "pseudo-3D depth in 2D", full changelog => https://github.com/godotengine/godot/blob/3.2-stable/CHANGELOG.md
Source: https://github.com/godotengine/godot/archive/3.2-stable.tar.gz
Major release, including "pseudo-3D depth in 2D", full changelog => https://github.com/godotengine/godot/blob/3.2-stable/CHANGELOG.md
Source: https://github.com/godotengine/godot/archive/3.2-stable.tar.gz
| R1031 godot | |||
| D8311 | R1031:9caabc0b2ca3 Update godot to 3.2.1 | ||
I'm currently trying to update nuget in the hopes to solve this issue and I've managed to link it successfully.
I've finally packaged Godot locally and opened both Classic and Mono versions with full success after a few crashes and some misleading errors. Also btw I'd like to share the idea of adding the Windows template to godot as a separate package that depends on MinGW (see T5979) and Wine for Windows game development.