I've been having some trouble with Godot and it turns out other people on distros like Arch reported similar stuff and they say there's an issue with Mesa - I don't know exactly what it is but there's a lot of information from other issues and bug reports, I'm wondering if this is a thing we could have fixed in Mesa? it seems other distros have done similar:
https://github.com/godotengine/godot/issues/24340#issuecomment-450727177
https://github.com/godotengine/godot/issues/23423#issuecomment-435877238
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=914366
https://bodhi.fedoraproject.org/updates/FEDORA-2018-bcdb732491
Currently at least for me Godot will often freeze up and I'm sure there's impacts in other programs too, I wish I could be more specific but I don't know exactly what the issue is unfortunately, just that it seems to be with Mesa