Issue:
When trying to use C# scripts in Godot it instantly crashes.
Console log: https://gitlab.com/snippets/1746169
Steps to reproduce:
- Create a project in Godot
- Create a node
- Attach a new C# script
- Godot instantly crashes
Issue:
When trying to use C# scripts in Godot it instantly crashes.
Console log: https://gitlab.com/snippets/1746169
Steps to reproduce:
I don't know if that's the cause, but Godot requires mono 5.12 or greater, whereas we ship mono 5.10.
Pinging @kyrios123 for this. Are you able to upgrade mono an rebuild Godot, in case it's needed?
EDIT: it also requires MSBuild. Maybe it's finally time to accept my pending patch for it.
You are looking at the development doc. For the stable version, it's mono 5.2.0+ that is required.
http://docs.godotengine.org/en/3.0/development/compiling/compiling_with_mono.html
I found this on the godot issues tracker
Would be interesting to check with the most basic possible c# script to see if it works