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7 Days To Die crashes Solus and restarts the entire desktop session; impacted by LSI settings
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  • Fresh Solus 3 install
  • Linux Steam Integration untouched from default settings
  • GTX 970, proprietary drivers 384.98
  • Fresh 7 Days to Die installation

On first run, my desktop crashed completely. The screen blanked a few times and it dropped me back to desktop login with an empty desktop session. This happened again about 10 times in a row while I was trying to fix it. It is very reproducible for me.

I managed to get the game running stable by setting these options in LSI:

  • DISABLE - Use native runtime
  • DISABLE - Force 32 bit
  • ENABLE - Use liblsi-intercept

If I ran with all 3 settings enabled, it would crash my desktop 9/10 times.

EDIT: I forgot to mention the most important part - enabling "use native runtime" in LSI seems to be the culprit. Once I disabled that it stopped crashing Solus

I'm not sure where to look for appropriate log files since the desktop crashed, please let me know and I will attach logs.

The game also started up at a funky super narrow window size:

I had to set a generic Unity startup parameter in steam settings in order to fix this:

-screen-fullscreen 1

Event Timeline

Beer created this task.Nov 12 2017, 7:34 PM
Beer updated the task description. (Show Details)Nov 12 2017, 7:43 PM

Can confirm. Had initially thought it was the result of our Snap, since I was testing that and hadn't recently played it (was working fine, I wanna say last week?).

DataDrake triaged this task as Normal priority.Jul 29 2018, 4:10 PM

I just wanted to mention here that the issue also exists with the game "The Dwarves" and that the "-screen-fullscreen 1" unity parameter was able to restore the game to a functional state.