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Steam games crash randomly
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Description

Certain games launched from Steam keep crashing randomly, Team Fortress 2, Garry's Mod.

Here's partial log of a steam launched from terminal:

OpenGL: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2) x86/MMX/SSE2 3.0 Mesa 17.2.3 (3.0.0)
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_ARB_buffer_storage: AVAILABLE
GL_EXT_texture_sRGB_decode: AVAILABLE
Timed out waiting for game mapping!
GL_NVX_gpu_memory_info: UNAVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_MAX_SAMPLES_EXT: 16
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 4200 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4294967295
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 4200 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4294967295
IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
GL sampler object usage: DISABLED

 ##### swap interval = 0     swap limit = 1 #####
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 860160 of shader (dyn=160)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 3833862 of shader (dyn=24)
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 860240 of shader (dyn=160)
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 1998080 of shader (dyn=160)
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 145200 of shader (dyn=160)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 11796864 of shader (dyn=24)
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 71680 of shader (dyn=160)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 884742 of shader (dyn=24)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 1867782 of shader (dyn=24)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 1597440 of shader (dyn=24)
Loaded program cache file "glbaseshaders.cfg", total keyvalues: 266, total successfully linked: 227
Loaded program cache file "glshaders.cfg", total keyvalues: 621, total successfully linked: 621
Precache: Took 35353 ms, Vertex 3450, Pixel 5105
server.so loaded for "Team Fortress"
Game update: AppID 440 "Team Fortress 2", ProcID 4442, IP 178.170.189.89:27419
AL lib: (WW) alcSetError: Error generated on device (nil), code 0xa001
Game update: AppID 440 "Team Fortress 2", ProcID 4442, IP 178.170.189.89:27419
AL lib: (WW) alcSetError: Error generated on device (nil), code 0xa001
AL lib: (WW) alcSetError: Error generated on device (nil), code 0xa001
Installing breakpad exception handler for appid(steam)/version(1508273419)
intel_do_flush_locked failed: Input/output error
ERROR: ld.so: object '/home/dixi/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
crash_20171021160131_1.dmp[4510]: Uploading dump (out-of-process)
/tmp/dumps/crash_20171021160131_1.dmp
>>> Adding process 4509 for game ID 440
crash_20171021160131_1.dmp[4510]: Finished uploading minidump (out-of-process): success = yes
crash_20171021160131_1.dmp[4510]: response: CrashID=bp-2f128256-d72b-4e83-a581-6684e2171021
crash_20171021160131_1.dmp[4510]: file ''/tmp/dumps/crash_20171021160131_1.dmp'', upload yes: ''CrashID=bp-2f128256-d72b-4e83-a581-6684e2171021''
pid 4510 != 4509, skipping destruction (fork without exec?)
process 4365: arguments to dbus_connection_ref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2688.
This is normally a bug in some application using the D-Bus library.
process 4365: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
process 4365: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
process 4365: arguments to dbus_connection_ref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2688.
This is normally a bug in some application using the D-Bus library.
process 4365: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
process 4365: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
process 4365: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
/home/dixi/.local/share/Steam/steamapps/common/Team Fortress 2/hl2.sh: line 72:  4442 Segmentation fault      (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 440 "Team Fortress 2", ProcID 4442

Had them uninstalled, then installed back, tried different configurations of Linux Steam Integration to no avail.

Here's my PC spec:

Intel Core i7 6700k
MB Asus Z270 M5
Samsung SSD 960 EVO
4.13.8-28.current

BTW: not sure If I chosen right tag

Event Timeline

sigireu created this task.Oct 21 2017, 1:23 PM

Shader compilation issues look a little worrisome.

Please provide the (uncurated) output of:

LSI_DEBUG=1 steam and run crashy game again.

Ran with LSI_DEBUG=1 as you suggested

now pasting with little more output

penGL: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2) x86/MMX/SSE2 3.0 Mesa 17.2.3 (3.0.0)
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_ARB_buffer_storage: AVAILABLE
GL_EXT_texture_sRGB_decode: AVAILABLE
Timed out waiting for game mapping!
GL_NVX_gpu_memory_info: UNAVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_MAX_SAMPLES_EXT: 16
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 4200 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4294967295
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 4200 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4294967295
IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
GL sampler object usage: DISABLED

 ##### swap interval = 0     swap limit = 1 #####
Installing breakpad exception handler for appid(steam)/version(1508273419)
Installing breakpad exception handler for appid(steam)/version(1508273419)
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 860160 of shader (dyn=160)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 3833862 of shader (dyn=24)
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 860240 of shader (dyn=160)
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 1998080 of shader (dyn=160)
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 145200 of shader (dyn=160)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 11796864 of shader (dyn=24)
Shader 'shaders\fxc\skin_ps20b.vcs' - Couldn't load combo 71680 of shader (dyn=160)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 884742 of shader (dyn=24)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 1867782 of shader (dyn=24)
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 1597440 of shader (dyn=24)
Loaded program cache file "glbaseshaders.cfg", total keyvalues: 266, total successfully linked: 227
Loaded program cache file "glshaders.cfg", total keyvalues: 621, total successfully linked: 621
Precache: Took 35486 ms, Vertex 3450, Pixel 5105
server.so loaded for "Team Fortress"
Game update: AppID 440 "Team Fortress 2", ProcID 9326, IP 93.95.102.231:27015
Game update: AppID 440 "Team Fortress 2", ProcID 9326, IP 46.174.54.252:27015
AL lib: (WW) alcSetError: Error generated on device (nil), code 0xa001
Installing breakpad exception handler for appid(steam)/version(1508273419)
intel_do_flush_locked failed: Input/output error
pure virtual method called
terminate called without an active exception
ERROR: ld.so: object '/home/dixi/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
crash_20171021231315_1.dmp[9382]: Uploading dump (out-of-process)
/tmp/dumps/crash_20171021231315_1.dmp
>>> Adding process 9381 for game ID 440
crash_20171021231315_1.dmp[9382]: Finished uploading minidump (out-of-process): success = yes
crash_20171021231315_1.dmp[9382]: response: CrashID=bp-e57b2cfa-b5fa-4d6a-b60e-d58932171021
crash_20171021231315_1.dmp[9382]: file ''/tmp/dumps/crash_20171021231315_1.dmp'', upload yes: ''CrashID=bp-e57b2cfa-b5fa-4d6a-b60e-d58932171021''
pid 9382 != 9381, skipping destruction (fork without exec?)
process 9249: arguments to dbus_connection_ref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2688.
This is normally a bug in some application using the D-Bus library.
process 9249: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
process 9249: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
process 9249: arguments to dbus_connection_ref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2688.
This is normally a bug in some application using the D-Bus library.
process 9249: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
process 9249: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
process 9249: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file dbus-connection.c line 2824.
This is normally a bug in some application using the D-Bus library.
/home/dixi/.local/share/Steam/steamapps/common/Team Fortress 2/hl2.sh: line 72:  9326 Aborted                 (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 440 "Team Fortress 2", ProcID 9326 
No cached sticky mapping in ActivateActionSet.

Looks like you have our runtime turned off and the Valve one turned off in lsi-settings? Otherwise you'd have some output there from liblsi-intercept about SDL etc

I think it all on it's places, steam was installed right from eopkg, steam was relaunched to assign env var... and error appeared long before I started switching things on and off

OK so then you must be stripping the log. I need all of the log please :) As I said earlier:

Please provide the (uncurated) output of:

Sorry, I did stripped beginning

here is full log:

DataDrake closed this task as Invalid.Jul 12 2018, 3:28 PM
DataDrake added a subscriber: DataDrake.

I suspect that by now this should be resolved. Feel free to re-open if that is not the case.