The update to glibc 2.25 has rendered some games unplayable. I am creating this task in order to better keep track of the afflicted titles.
Description
Revisions and Commits
| R927 glibc | |||
| R927:bbfa1c0a2f9c Rebuild for GCC 6.4.0 | |||
| Status | Subtype | Assigned | Task | ||
|---|---|---|---|---|---|
| Resolved | None | T4106 Glibc 2.25 Breaks Certain Steam Games | |||
| Resolved | • sunnyflunk | T4091 KOTOR II segfaults after recent update; using native or runtime libraries doesn't fix anything |
Event Timeline
Looks very much like:
https://bugs.archlinux.org/task/54136
At least the crash-path (openal/libpulse) is the same. Arch guys seem to work around that already.
So it is Glibc, but related to a recent patch to 2.25, like the 64-bit fix?
I got another game where issues could be happening, doesn't need as much focus though, as the game seems to be fine anyways. Will check again later though. It's Disgaea 2. (yes it seems RPGs hate Solus /joke) Basically when exiting the game freezes. I don't know if it's Solus's fault, but looking for issues related to mine, I found another suffering to the bug, and is on Arch, so maybe could be an issue with rolling releases being rolling releases and games being primarily built for Ubuntu or Debian. :/ Not sure and can be NIS/NISA's fault on this one.
*note: NIS means Nippon Ichi Software. Yeah a mouthful. NISA means the American division of the company. Yep, one of the few Japanese devs that decided to try the raging oceans of GNU/Linux.
Yeah long story short new GCC is bricking our Glibc 2.25 package. Planning to resolve this shortly