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I thought development was dead... apparently not, there's even a 'Next' branch with constant updates.


Name: AssaultCube

Open-Source: Yes



AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.

Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!

With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection.
It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux.
On the correct settings, it can even run on old hardware (Pentium III and above).

Event Timeline

BearzR added a subscriber: BearzR.Dec 2 2016, 11:40 PM

There may be a branch with updates, but Solus uses versioned release archives, not the file from GitHub. The last version released on GitHub is from 2013.

Triage may decide that an older release with active development is okay for inclusion, or maybe not. If not, there is also AssaultCube Reloaded with last release from January that you may look at requesting:

I know how the packages are made.

I try to make package requests for programs that have signs of life. The release my be older, and that's fine, but some active development may lead to newer releases.

I've been keeping tabs on AC-R. It's nice, and has some really cool designs, but there hasn't been any development for some time. Plus the game is still in Beta and has a few immersion breaking bugs, such as sound completely cutting out randomly.

DataDrake triaged this task as Wishlist priority.Dec 24 2016, 12:32 AM
DataDrake moved this task from Backlog to Awaiting Package Upgrades on the Package Requests board.
DataDrake added a subscriber: DataDrake.

Until this sees a new release it will not be packaged. I see no reason not to include it when that happens.

Justin added a subscriber: Justin.Oct 16 2017, 1:28 AM

I've poked them to see if a new release is possible.

JoshStrobl closed this task as Wontfix.Jul 29 2018, 5:12 PM
JoshStrobl claimed this task.
JoshStrobl added a subscriber: JoshStrobl.

They've had a sufficient amount of time to ship a stable release, marking as wontfix.