+This file is used to indicate responsibility for the maintenance of this package. Individuals on this list should be the sole modifiers of the package, excluding cases where the Solus Team may need to perform necessary rebuilds, upgrades, or security fixes. This list should not be used for any direct contact usage. If you believe this package requires a package update, follow documentation from https://getsol.us/articles/packaging/request-a-package-update/en/. In the event this package no longer becomes sufficiently maintained, Core Team reserves the right to request a new maintainer or remove this package from the repository.
+summary : vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games, similar to SweetFX/ReShade.
+description: |
+ vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games. Currently, the build in effects are: Contrast Adaptive Sharpening, Denoised Luma Sharpening, Fast Approximate Anti-Aliasing, Enhanced Subpixel Morphological Anti-Aliasing, 3D color LookUp Table. It is also possible to use Reshade Fx shaders and it can be easily configured using GOverlay.
+ <Summary xml:lang="en">vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games, similar to SweetFX/ReShade.</Summary>
+ <Description xml:lang="en">vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games. Currently, the build in effects are: Contrast Adaptive Sharpening, Denoised Luma Sharpening, Fast Approximate Anti-Aliasing, Enhanced Subpixel Morphological Anti-Aliasing, 3D color LookUp Table. It is also possible to use Reshade Fx shaders and it can be easily configured using GOverlay.
+ <Summary xml:lang="en">vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games, similar to SweetFX/ReShade.</Summary>
+ <Description xml:lang="en">vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games. Currently, the build in effects are: Contrast Adaptive Sharpening, Denoised Luma Sharpening, Fast Approximate Anti-Aliasing, Enhanced Subpixel Morphological Anti-Aliasing, 3D color LookUp Table. It is also possible to use Reshade Fx shaders and it can be easily configured using GOverlay.