summary : Reusable library for GPU-accelerated image/video processing primitives and shaders, as well a batteries-included, extensible, high-quality rendering pipeline (similar to mpv's vo_gpu). Supports Vulkan and OpenGL.
description: |
- libplacebo is essentially the core rendering algorithms and ideas of mpv turned into a library. This grew out of an interest to accomplish the following goals:
- - Clean up mpv's internal RA API and make it reusable for other projects.
- - Provide a standard library of useful GPU-accelerated image processing primitives based on GLSL.
- - Rewrite core parts of mpv's GPU-accelerated video renderer on top of redesigned abstractions.
+ libplacebo is, in a nutshell, the core rendering algorithms and ideas of mpv rewritten as an independent library. As of today, libplacebo contains a large assortment of video processing shaders, focusing on both quality and performance.
builddeps :
- pkgconfig(SPIRV-Tools)
- pkgconfig(epoxy)
- pkgconfig(lcms2)
- pkgconfig(vulkan)
+ - pkgconfig(x11)
- glslang-devel
- mako
- vulkan-headers
diff --git a/pspec_x86_64.xml b/pspec_x86_64.xml
--- a/pspec_x86_64.xml
+++ b/pspec_x86_64.xml
@@ -8,37 +8,28 @@
<License>LGPL-2.1-or-later</License>
<PartOf>multimedia.library</PartOf>
<Summary xml:lang="en">Reusable library for GPU-accelerated image/video processing primitives and shaders, as well a batteries-included, extensible, high-quality rendering pipeline (similar to mpv's vo_gpu). Supports Vulkan and OpenGL.</Summary>
- <Description xml:lang="en">libplacebo is essentially the core rendering algorithms and ideas of mpv turned into a library. This grew out of an interest to accomplish the following goals:
-- Clean up mpv's internal RA API and make it reusable for other projects.
-- Provide a standard library of useful GPU-accelerated image processing primitives based on GLSL.
-- Rewrite core parts of mpv's GPU-accelerated video renderer on top of redesigned abstractions.
+ <Description xml:lang="en">libplacebo is, in a nutshell, the core rendering algorithms and ideas of mpv rewritten as an independent library. As of today, libplacebo contains a large assortment of video processing shaders, focusing on both quality and performance.
<Summary xml:lang="en">Reusable library for GPU-accelerated image/video processing primitives and shaders, as well a batteries-included, extensible, high-quality rendering pipeline (similar to mpv's vo_gpu). Supports Vulkan and OpenGL.</Summary>
- <Description xml:lang="en">libplacebo is essentially the core rendering algorithms and ideas of mpv turned into a library. This grew out of an interest to accomplish the following goals:
-- Clean up mpv's internal RA API and make it reusable for other projects.
-- Provide a standard library of useful GPU-accelerated image processing primitives based on GLSL.
-- Rewrite core parts of mpv's GPU-accelerated video renderer on top of redesigned abstractions.
+ <Description xml:lang="en">libplacebo is, in a nutshell, the core rendering algorithms and ideas of mpv rewritten as an independent library. As of today, libplacebo contains a large assortment of video processing shaders, focusing on both quality and performance.
<Summary xml:lang="en">Development files for libplacebo</Summary>
- <Description xml:lang="en">libplacebo is essentially the core rendering algorithms and ideas of mpv turned into a library. This grew out of an interest to accomplish the following goals:
-- Clean up mpv's internal RA API and make it reusable for other projects.
-- Provide a standard library of useful GPU-accelerated image processing primitives based on GLSL.
-- Rewrite core parts of mpv's GPU-accelerated video renderer on top of redesigned abstractions.
+ <Description xml:lang="en">libplacebo is, in a nutshell, the core rendering algorithms and ideas of mpv rewritten as an independent library. As of today, libplacebo contains a large assortment of video processing shaders, focusing on both quality and performance.