- Godot Engine Classical version – Multi-platform 2D and 3D game engine
- ^godot-common : Shared resources for Godot Engine
- ^godot-mono : Godot Engine Mono version (C# support) – Multi-platform 2D and 3D game engine
description: |
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
replaces :
- ^godot-mono : godot
networking : yes
builddeps :
- pkgconfig(alsa)
- pkgconfig(bullet)
- pkgconfig(freetype2)
- pkgconfig(gbm) # mesalib for xvfb-run
- pkgconfig(gl)
- pkgconfig(libenet)
- pkgconfig(libpcre2-posix)
- pkgconfig(libpng)
- pkgconfig(libpulse)
- pkgconfig(libwebp)
+ - pkgconfig(libzstd)
- pkgconfig(mono)
- pkgconfig(opusfile)
- pkgconfig(theora)
- pkgconfig(vorbis)
- pkgconfig(vpx)
- pkgconfig(xcursor)
- pkgconfig(xi)
- pkgconfig(xinerama)
- pkgconfig(xrandr)
+ - alsa-plugins
- llvm-clang
+ - mbedtls-devel
- mono-msbuild
- nuget
- scons
- xorg-server-xvfb
- yasm
rundeps :
- godot-common
+ - ^godot-common :
+ - pulseaudio
- ^godot-mono :
- godot-common
- mono-msbuild
patterns :
- ^godot-common :
- /usr/share/icons
- /usr/share/pixmaps
+ - /usr/share/man
- /usr/share/metainfo
+ - /usr/share/mime
- ^godot-mono :
- /usr/lib64/godot/*.mono
- /usr/lib64/godot/GodotSharp/Api/*
- /usr/lib64/godot/GodotSharp/Tools/*
- /usr/share/applications/*mono*
- /usr/bin/*.mono
setup : |
# This shouldn't be necessary with usysconf but ???
<Summary xml:lang="en">Godot Engine Classical version – Multi-platform 2D and 3D game engine</Summary>
<Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
<Summary xml:lang="en">Godot Engine Classical version – Multi-platform 2D and 3D game engine</Summary>
<Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
<Summary xml:lang="en">Shared resources for Godot Engine</Summary>
<Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
<Summary xml:lang="en">Godot Engine Mono version (C# support) – Multi-platform 2D and 3D game engine</Summary>
<Description xml:lang="en">Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.