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D3291.id8130.diff

Index: Makefile
===================================================================
--- /dev/null
+++ Makefile
@@ -0,0 +1 @@
+include ../Makefile.common
Index: package.yml
===================================================================
--- /dev/null
+++ package.yml
@@ -0,0 +1,31 @@
+name : stb
+version : 2018.02.11
+release : 6
+source :
+ - git|https://github.com/nothings/stb.git : e6afb9cbae4064da8c3e69af3ff5c4629579c1d2
+license : MIT
+component : programming.library
+summary : single-file public domain (or MIT licensed) libraries for C/C++
+description: |
+ stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
+ stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
+ stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts
+ stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP
+ stb_image_resize.h | graphics | resize images larger/smaller with good quality
+ stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
+ stb_sprintf.h | utility | fast sprintf, snprintf for C/C++
+ stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
+ stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch
+ stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features
+ stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
+ stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output)
+ stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
+ stb_tilemap_editor.h | game dev | embeddable tilemap editor
+ stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator
+ stb_c_lexer.h | parsing | simplify writing parsers for C-like languages
+ stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide"
+ stb_connected_components.h | misc | incrementally compute reachability on grids
+ stb.h | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff
+ stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking
+install : |
+ install -Dm00644 *.h -t $installdir/usr/include/stb/
Index: pspec_x86_64.xml
===================================================================
--- /dev/null
+++ pspec_x86_64.xml
@@ -0,0 +1,90 @@
+<PISI>
+ <Source>
+ <Name>stb</Name>
+ <Packager>
+ <Name>Pierre-Yves</Name>
+ <Email>pyu@riseup.net</Email>
+ </Packager>
+ <License>MIT</License>
+ <PartOf>programming.devel</PartOf>
+ <Summary xml:lang="en">single-file public domain (or MIT licensed) libraries for C/C++</Summary>
+ <Description xml:lang="en">stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
+stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
+stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts
+stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP
+stb_image_resize.h | graphics | resize images larger/smaller with good quality
+stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
+stb_sprintf.h | utility | fast sprintf, snprintf for C/C++
+stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector&lt;&gt;), doesn&apos;t compile as C++
+stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch
+stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering &quot;engine&quot; with many more features
+stb_dxt.h | 3D graphics | Fabian &quot;ryg&quot; Giesen&apos;s real-time DXT compressor
+stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output)
+stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
+stb_tilemap_editor.h | game dev | embeddable tilemap editor
+stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator
+stb_c_lexer.h | parsing | simplify writing parsers for C-like languages
+stb_divide.h | math | more useful 32-bit modulus e.g. &quot;euclidean divide&quot;
+stb_connected_components.h | misc | incrementally compute reachability on grids
+stb.h | misc | helper functions for C, mostly redundant in C++; basically author&apos;s personal stuff
+stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking
+</Description>
+ <Archive type="binary" sha1sum="79eb0752a961b8e0d15c77d298c97498fbc89c5a">https://solus-project.com/sources/README.Solus</Archive>
+ </Source>
+ <Package>
+ <Name>stb-devel</Name>
+ <Summary xml:lang="en">Development files for stb</Summary>
+ <Description xml:lang="en">stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
+stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
+stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts
+stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP
+stb_image_resize.h | graphics | resize images larger/smaller with good quality
+stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
+stb_sprintf.h | utility | fast sprintf, snprintf for C/C++
+stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector&lt;&gt;), doesn&apos;t compile as C++
+stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch
+stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering &quot;engine&quot; with many more features
+stb_dxt.h | 3D graphics | Fabian &quot;ryg&quot; Giesen&apos;s real-time DXT compressor
+stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output)
+stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
+stb_tilemap_editor.h | game dev | embeddable tilemap editor
+stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator
+stb_c_lexer.h | parsing | simplify writing parsers for C-like languages
+stb_divide.h | math | more useful 32-bit modulus e.g. &quot;euclidean divide&quot;
+stb_connected_components.h | misc | incrementally compute reachability on grids
+stb.h | misc | helper functions for C, mostly redundant in C++; basically author&apos;s personal stuff
+stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking
+</Description>
+ <PartOf>programming.devel</PartOf>
+ <Files>
+ <Path fileType="header">/usr/include/stb/stb.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_c_lexer.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_connected_components.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_divide.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_dxt.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_easy_font.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_herringbone_wang_tile.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_image.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_image_resize.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_image_write.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_leakcheck.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_perlin.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_rect_pack.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_sprintf.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_textedit.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_tilemap_editor.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_truetype.h</Path>
+ <Path fileType="header">/usr/include/stb/stb_voxel_render.h</Path>
+ <Path fileType="header">/usr/include/stb/stretchy_buffer.h</Path>
+ </Files>
+ </Package>
+ <History>
+ <Update release="6">
+ <Date>2018-07-13</Date>
+ <Version>2018.02.11</Version>
+ <Comment>Packaging update</Comment>
+ <Name>Pierre-Yves</Name>
+ <Email>pyu@riseup.net</Email>
+ </Update>
+ </History>
+</PISI>
\ No newline at end of file

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