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Update freeorion to 0.4.10.1
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Authored by algent on Tue, Oct 6, 4:19 PM.

Details

Summary

Changelog:

  • Improved info displayed for average/total fighter damage
  • Fixed Experimentors sitrep about spotted monsters
  • Fixed Bio-Adaptive hull regeneration description
  • Fix: apply damage scaling rule to species bonus for main line weapons and fighters
  • Fix: don't make planetary max shield meter effects depend on combat conditions in system
  • AI: determine colony ship build time and build cost from available parts, prevent miscalculating build time when calculating colonization priority
  • Prevent crash caused by fleets getting into a glitched state when starlanes get removed
  • Fixed issue where, when loading a multiplayer game, the empire drop down list in the lobby would choose the wrong empire
  • Fixed Arc Disruptor icon quality
  • Fixed build error when trying to build without the local git repository folder present in the source root directory
  • Fixed build errors with "headless" build
  • Fixed build errors with certain boost versions

Signed-off-by: Algent Albrahimi <algent@protonmail.com>

Test Plan

Run the game and play a few minutes.

Diff Detail

Repository
R845 freeorion
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

algent created this revision.Tue, Oct 6, 4:19 PM
algent requested review of this revision.Tue, Oct 6, 4:19 PM
JoshStrobl accepted this revision.Tue, Oct 6, 4:36 PM
JoshStrobl added a subscriber: JoshStrobl.

LGTM, thanks!

This revision is now accepted and ready to land.Tue, Oct 6, 4:36 PM
This revision was automatically updated to reflect the committed changes.