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Inclusion of vkBasalt
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Authored by Jacek on Jul 14 2020, 9:24 AM.
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JoshStrobl
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Triage Team
Maniphest Tasks
T8508: vkBasalt
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R5039:12763def16b8: Inclusion of vkBasalt
Summary

Fixes T8508. This should provide a Vulkan-only post processing layer akin to Reshade.
This is used best with a GOverlay - a GUI that help you configure it in a much easier way.

Test Plan

Configure it using GOverlay.
Test CAS, FXAA and SMAA in a few different DXVK games on Intel and Nvidia GPU.

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Jacek requested review of this revision.Jul 14 2020, 9:24 AM
JoshStrobl added a subscriber: JoshStrobl.
JoshStrobl added inline comments.
package.yml
12

Yeaaa ew. I'd much rather this be condensed into a single line, e.g. Currently, the built-in effects are: Contrast Adaptive Sharpening, Denoised Luma... etc.

23

Your indentation is off here.

26

pkgconfig should always be above strictly named ones.

This revision now requires changes to proceed.Jul 14 2020, 10:43 AM

Description and cosmetic changes to package.yml

JoshStrobl added inline comments.
package.yml
12

Still some necessary newlining. It could basically just be:

description: |
    vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games. Currently, the build in effects are: Contrast Adaptive Sharpening, Denoised Luma Sharpening, Fast Approximate Anti-Aliasing, Enhanced Subpixel Morphological Anti-Aliasing, 3D color LookUp Table. It is also possible to use Reshade Fx shaders and it can be easily configured using GOverlay.
This revision now requires changes to proceed.Jul 15 2020, 7:21 AM

Changed the description to please IDoS

This revision is now accepted and ready to land.Jul 16 2020, 9:36 AM
This revision was automatically updated to reflect the committed changes.