Key Changes (since 0.4.6):
- Fighters
- Launch during combat and attack on subsequent rounds
- Ignore shields when attacking
- Cannot attack planets and are not attacked by planets
- Destroyed by any attack by other fighters or ships
- Flak weapon shoots multiple times per round and can destroy fighters, but does minimal damage to ships
- Alliance Supply
- Empires may propose and agree to an alliance with each other
- Allied empires connect their supply networks through each others' supply connections
- Allied empires resupply ships within each others' supplied systems
- Allied empires share visibility information
- Fractional Production Progress
- Production item progress is now stored as a fraction of completion, rather than amount of PP accumulated.
- Changes in the production cost now can't instantly complete something that has had its production cost reduced.
- Beginner Bonus
- When the max AI aggression is set to Beginner Mode, the human player gets bonuses to ship shields, planet troop garrisons, and resource output.
- Many new pedia articles, categorization, and improved search
- Production items on the queue may be paused and resumed
- Ancient Guardians may appear as a defensive ground force on planets with specials, instead of Sentries that attack any ship in the syst