Update nvidia-developer-driver to 440.66.11
Changes (since 440.66.08):
- Added support for more acceleration structure vertex formats
- Fixed some VkPhysicalDeviceRayTracingFeaturesKHR to be advertised correctly for the current GPU
- Fixed potential crash when pipeline pInputAssemblyState is NULL for mesh shaders
- Fixed memory alignment and type for ray tracing scratch memory
- Fixed some issues with ray tracing queries
- Fixed an issue with ray tracing pipeline creating with pipeline libraries
- Fixed several synchronization bugs that could momentarily lock up the X server when moving/resizing/focusing OpenGL and Vulkan windows when PRIME Sync is enabled
- Fixed a bug which caused horizontal lines to corrupt full screen Vulkan applications