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Update gzdoom to 4.3.2
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Authored by aleksvor on Jan 13 2020, 6:48 PM.

Details

Summary
  • Fixed Linux and macOS implementations of I_FindAttr().
  • Implement player setup background.
  • Fixed uninitialized variable in OPL song. Mono streams could be erroneously treated as stereo, doubling their playback speed.
  • Compatibility workaround for using Scroll_Texture_Model with a line id of 0.
  • Store CVARs non-destructively in savegames.
  • Added missing render style constants to ZScript.
  • Fixed A_PlaySound() called from Dehacked.
  • Added ML_NOSKYWALLS and ML_DRAWFULLHEIGHT.
  • Restored old values for CHAN_... constants.
  • Add support for new Bethesda.Net Unity Edition WADs.
  • Removed obsolete softpoly render modes from menu.
  • Fixed resolving of music aliases with full filenames.
  • Fixed erroneous override of default language strings.
Test Plan

Played Freedoom Phase 1 and 2.

Diff Detail

Repository
R1130 gzdoom
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

aleksvor created this revision.Jan 13 2020, 6:48 PM
aleksvor requested review of this revision.Jan 13 2020, 6:48 PM
DataDrake accepted this revision.Jan 14 2020, 12:58 AM
DataDrake added a subscriber: DataDrake.

LGTM. Thanks!

This revision is now accepted and ready to land.Jan 14 2020, 12:58 AM
This revision was automatically updated to reflect the committed changes.