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Update gzdoom to 4.3.1

Authored by aleksvor on Jan 6 2020, 9:53 AM.



Summarized changelog:

  • New softpoly backend for the hardware renderer.
  • The software renderer will start again on DX9 compatible hardware that doesn't support OpenGL 3.3.
  • Advanced texture colorization options.
  • Scripted map postprocessor.
  • Dictionary class for ZScript.
  • Reinstate 320x200 with the following caveat: it only functions outside of menus and console, and only when the dialogues and logs use the default font, the game will temporarily switch to 640x400 in these situations.
  • Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color).
  • Support for MIDI on Linux via alsa sequencer.

Full changelog.

Test Plan

Completed first levels from Doom 2 and Freedoom Phase 1.

Diff Detail

R1130 gzdoom
Automatic diff as part of commit; lint not applicable.
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

aleksvor created this revision.Jan 6 2020, 9:53 AM
aleksvor requested review of this revision.Jan 6 2020, 9:53 AM
JoshStrobl accepted this revision.Jan 9 2020, 9:29 AM
JoshStrobl added a subscriber: JoshStrobl.

LGTM, thanks!

This revision is now accepted and ready to land.Jan 9 2020, 9:29 AM
This revision was automatically updated to reflect the committed changes.