- Fixed stretching for 256 and 240 pixels tall skies in software renderer.
- Fixed broken walkthrough of Restoring Deimos MAP07.
- Fixed a bug in the flagdef processing code.
- Adjusted collision detection for item pickups. Use vanilla condition for a thing with MF_SPECIAL flag to fix inability to grab it when item's top is at the same height as sector's floor from it can be picked up.
- Fixed localization support for intermission texts.
- Fixed radius attack that may inflict damage twice.
- Sort CVAR output in config alphabetically instead of randomly dumping them in their internal order.
- Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black.
- Fixed missing frames for Hexen's fighter's axe attack without mana.
- Fixed usage of uninitialized object in BlockLinesIterator.
- Removed hardcoded width limit for screenshots.
- Fixed dynamic arrays as function arguments.
- Do not accept read-only variable as out argument.
- Fixed variable's stack offset for implicit dynarray clearing.
- Fixed Vector2/3 out parameters in the ZScript compiler.
- Added explicit clearing of global VM stack. When exception is thrown from JITed code, VM stask isn't cleared during unwinding.
- Fixed typo with D'Sparil's serpent attack in lights.pk3.
- Fixed bad application of translucency in the software renderer.
- Scythe MAP22 compatibility fix.
Completed E1M1 and E2M2 from DOOM.WAD.