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Update gzdoom to 4.2.3

Authored by aleksvor on Oct 21 2019, 5:23 PM.


  • Fixed wrong offset on Fighter's Fist.
  • Added Armor to Hexen fullscreen display.
  • Export F3DFloor structure and related data.
  • Fix of checking for valid texture access, rather than checking whether it is null, when drawing fog boundaries in the software renderer.
  • Fixed crash with mock2.wad in software.
  • Fix for LineTrace not setting its starting sector based on its offset.
  • Fixed: sector lights could access the sector before it was set.
  • Fixed ancient ZDoom savegame slot selection bug. When creating new autosaves LastAccessed and LastSaved were not updated accordingly.
  • Fix crash on Vulkan with a large number of texture shaders.
  • Adapted the PSX XA decoder from EDuke32 as a music format in GZDoom.
  • Internal restructuring of music system.
  • Fixed inventory scroll arrows in alternative HUD.
  • Add m_quickexit option for quick exit in game menu.
  • Fixed a crash in the software renderer that caused wallsprites to crash.
  • Cleanup of game exit code to be more reliable, as this could cause spurious crashes.
  • Fixed capped tall skies not working (Heretic and Hexen).
  • Fixed sky stretching for the new freelook limit.
  • Made GL nodes loader more resilient to broken data.

Full changelog.

Test Plan

Completed E1M1 from first Doom.

Diff Detail

R1130 gzdoom
Automatic diff as part of commit; lint not applicable.
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

aleksvor created this revision.Oct 21 2019, 5:23 PM
aleksvor requested review of this revision.Oct 21 2019, 5:23 PM
JoshStrobl accepted this revision.Oct 23 2019, 4:41 PM
JoshStrobl added a subscriber: JoshStrobl.

LGTM, thanks!

This revision is now accepted and ready to land.Oct 23 2019, 4:41 PM
This revision was automatically updated to reflect the committed changes.