- Fixed a bug where cargo was loaded onto ships with 0 cargo space.
- Fixed a crash when mission NPCs have no system defined.
- Avoiding a situation where the player could get stuck in Remnant space.
- Depreciation now happens slower and includes a "grace period."
- Improved the AI logic for when escorts stop to refuel.
- Significant graphics and physics engine optimizations.
- Cloaked ships can now be hit by projectiles.
- Turrets turn slower, allowing fast ships to dodge them more easily.
- Ramscoop and solar power effectiveness now varies from star to star.
- New Remnant ships, outfits, and missions.
- Purchasing a Bactrian now requires completing a mission string.
- Added an "asteroid scanner" that lets you target minable asteroids.
- Experimental "news" feature in the spaceport.
- All ship sprites re-rendered with a more dramatic lighting angle.
- The shipyard now shows an angled view of each ship instead of top-down.
Signed-off-by: Pierre-Yves <pyu@riseup.net>