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Update endless-sky to 0.9.10
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Authored by kyrios123 on Mon, Sep 30, 4:31 PM.

Details

Summary
  • Fixed a bug where cargo was loaded onto ships with 0 cargo space.
  • Fixed a crash when mission NPCs have no system defined.
  • Avoiding a situation where the player could get stuck in Remnant space.
  • Depreciation now happens slower and includes a "grace period."
  • Improved the AI logic for when escorts stop to refuel.
  • Significant graphics and physics engine optimizations.
  • Cloaked ships can now be hit by projectiles.
  • Turrets turn slower, allowing fast ships to dodge them more easily.
  • Ramscoop and solar power effectiveness now varies from star to star.
  • New Remnant ships, outfits, and missions.
  • Purchasing a Bactrian now requires completing a mission string.
  • Added an "asteroid scanner" that lets you target minable asteroids.
  • Experimental "news" feature in the spaceport.
  • All ship sprites re-rendered with a more dramatic lighting angle.
  • The shipyard now shows an angled view of each ship instead of top-down.

Signed-off-by: Pierre-Yves <pyu@riseup.net>

Test Plan

Play a few minutes this very nice game

Diff Detail

Repository
R700 endless-sky
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Event Timeline

kyrios123 created this revision.Mon, Sep 30, 4:31 PM
kyrios123 requested review of this revision.Mon, Sep 30, 4:31 PM
JoshStrobl accepted this revision.Tue, Oct 1, 12:22 PM
JoshStrobl added a subscriber: JoshStrobl.

LGTM, thanks!

This revision is now accepted and ready to land.Tue, Oct 1, 12:22 PM
This revision was automatically updated to reflect the committed changes.