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Update Doomsday Engine to 2.1.1
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Authored by aleksvor on Jun 23 2019, 8:52 AM.
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Details

Summary

Upstream changelog:
Bugfixes:

  • Crosshair not showing (line width < 1).
  • Options menu layout shifts horizontally while changing crosshair shape setting.
  • Sky masking polygons should not be visible.
  • Problem changing bindings with DualShock 4 and other controllers.
  • Doom64 TC will not launch, fatal error "options.turbo.default".
  • Warning about multiple "conhelp.txt" files.
  • Cleaning up "category" in Snowberry Info metadata.
  • Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white.

New feature:

  • [Heretic] Gameplay option for allowing powered-up staff to damage ghosts.

Packaging changes:

  • Removed devel files for bundled assimp (was conflicting with system-wide assimp).
  • Added freepats as a rundep as it's required for SDL-mixer-based music backend.
Test Plan

Played first levels of DOOM.WAD.

Diff Detail

Repository
R3697 doomsday-engine
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Event Timeline

Properly remove unneeded pkgconfig directory.

JoshStrobl added a subscriber: JoshStrobl.
JoshStrobl added inline comments.
package.yml
31–36

We'll probably want assimp-devel to be a rundep of doomsday-engine-devel then.

This revision now requires changes to proceed.Jun 27 2019, 2:25 PM

Added a runtime dependency on assimp-devel for doomsday-engine-devel.

This revision is now accepted and ready to land.Jun 28 2019, 1:47 PM
This revision was automatically updated to reflect the committed changes.