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Update GZDoom to 4.1.0
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Authored by aleksvor on Apr 29 2019, 6:16 PM.

Details

Summary

Summarized changelog:

  • Workaround buggy preprocessor in old AMD OpenGL drivers
  • Fix bloom pass regression
  • Fixed scale calculations for option menus
  • Implement custom post process shaders for Vulkan backend
  • Improve error handling during Vulkan initialization
  • Fixed inverted logic for displaying the generic log in Strife

Full changelog here.

Test Plan

Completed first levels from DOOM.WAD and DOOM2.WAD

Diff Detail

Repository
R1130 gzdoom
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Automatic diff as part of commit; lint not applicable.
Unit
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Event Timeline

aleksvor created this revision.Apr 29 2019, 6:16 PM
aleksvor requested review of this revision.Apr 29 2019, 6:16 PM
JoshStrobl accepted this revision.Apr 30 2019, 12:24 PM
This revision is now accepted and ready to land.Apr 30 2019, 12:24 PM
This revision was automatically updated to reflect the committed changes.