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Update GZDoom to 4.0.0

Authored by aleksvor on Apr 8 2019, 5:44 PM.



Summarized changelog:

  • Vulkan renderer released in alpha stages. Use +vid_backend 0 on the command line to activate it.
  • Localization: GZDoom has been translated to several languages, with more to come soon.
  • Scaling has been changed. GZDoom now runs at a minimum of 640x400. An extra mode - 960x600 - has been added to replace the lost 320x200 one.
  • Internal code restructuring to agnostisize level structures.
  • Add cl_blockcheats - useful for people who use debugging keys, allows a user to consciously turn off cheats without affecting the server.
  • Punctuated the input strings in UpperCamelCase format, improving its appearance in the menu for upper/lowercase capable fonts.
  • wait console commands no longer execute inside the level, and can run during intermissions and outside the game.
  • Moved controls to submenus in "Customize Controls" menu.
  • Implement page string names for dialog lumps.
  • Did a bit of cleanup on the option menus by regrouping some settings, especially splitting out of the Hardware Rendering Options menu into submenus.

Full changelog here.

Test Plan

Loaded DOOM.WAD and played through the first levels; the same with DOOM2.WAD.

Diff Detail

R1130 gzdoom
Automatic diff as part of commit; lint not applicable.
Automatic diff as part of commit; unit tests not applicable.
aleksvor created this revision.Apr 8 2019, 5:44 PM
aleksvor requested review of this revision.Apr 8 2019, 5:44 PM
JoshStrobl accepted this revision.Apr 12 2019, 11:36 PM
This revision is now accepted and ready to land.Apr 12 2019, 11:36 PM
This revision was automatically updated to reflect the committed changes.