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Update PPSSPP to 1.8.0
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Authored by aleksvor on Mar 17 2019, 11:03 AM.

Details

Summary

Changelog for 1.7.3-1.7.5:

  • Fixes for a couple of common crashes
  • Reverted immersive mode change temporarily to see if it helps misaligned buttons
  • Change default adhoc server address

Changelog for 1.8.0 (excluding changes that are not relevant to Solus):

  • Naruto Shippuden 3 hang fixed
  • Fixes to various lighting bugs
  • Fix control issue in Sonic Rivals and Rock Band
  • Significant performance improvement in Earth Defense Force 2
  • Fix "real clock sync" setting (helps with latency for music games)
  • More speed in FF4 effects and other generated curves
  • Support for resizing Vulkan on Linux
  • Percentage based frameskipping
  • DXT accuracy improved, fixing thick white line in Gran Turismo sky
  • Fix Motorstorm freeze on non-Windows
  • Faster block transfer in some games like Digimon Adventures
  • Blending optimizations and improvements
  • Remove some outdated settings
  • Fix remote disc streaming with ipv6
  • Fix Formula 1 2006 timing issue
  • Fixes and workarounds for some vertex range culling bugs that broke a few games and disable it on older GPUs
  • Corrected vocp instruction, fixing models in Artdink games
Test Plan

Tested on "LocoRoco 2" and "SOCOM: Fireteam Bravo 3" with Vulkan rendering backend and Xbox 360 gamepad.

Diff Detail

Repository
R2475 ppsspp
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Automatic diff as part of commit; lint not applicable.
Unit
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aleksvor created this revision.Mar 17 2019, 11:03 AM
aleksvor requested review of this revision.Mar 17 2019, 11:03 AM
DataDrake accepted this revision.Mar 22 2019, 10:31 PM
DataDrake added a subscriber: DataDrake.

LGTM. Thanks!

This revision is now accepted and ready to land.Mar 22 2019, 10:31 PM
This revision was automatically updated to reflect the committed changes.