Inclusion of ET: Legacy in the repository.
Resolves T1777
Signed-off-by: Pierre-Yves <pyu@riseup.net>
Differential D1473
Initial version of etlegacy Authored by kyrios123 on Nov 28 2017, 3:38 PM. Tags None Referenced Files
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Inclusion of ET: Legacy in the repository. Signed-off-by: Pierre-Yves <pyu@riseup.net> Could anyone who owns the original game test the engine please ? You have to copy pak0.pk3, pak1.pk3 and pak2.pk3 from the 'etmain' path of your Wolfenstein: Enemy Territory installation to /usr/share/etlegacy/etmain
Diff Detail
Event TimelineComment Actions Hey kyrios you can downlaod the old installer from splashdamages (As freeware EULA does apply). Did that and extracted the pak3 into the ~/.etlegacy/etmain/ folder or /usr/share/etlegacy/etmain/ files but get a segfault with both . simon@simon-desktop ~/repository/etlegacy $ etl
ET Legacy 2.75-dirty linux-x86_64 Jan 3 2018
Zone megs: 64
Info: fs_game now defaults to 'legacy' mod instead of 'etmain'
----- FS_Startup -----
Current search path:
/home/simon/.etlegacy/legacy
/usr/share/etlegacy/legacy
/usr/share/etlegacy/legacy/pak3_2.75-dirty.pk3 (951 files)
/usr/share/etlegacy/legacy/etl_bin_2.75-dirty.pk3 (2 files)
/home/simon/.etlegacy/etmain
/home/simon/.etlegacy/etmain/pak2.pk3 (22 files)
/home/simon/.etlegacy/etmain/pak1.pk3 (10 files)
/home/simon/.etlegacy/etmain/pak0.pk3 (3725 files)
/usr/share/etlegacy/etmain
----------------------
4710 files in pk3 files
execing default.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Not logging server attacks to disk.
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "librenderer_opengl1_x86_64.so" from "."...
Trying to load "librenderer_opengl1_x86_64.so" from "/usr/share/etlegacy"...
-------------------------------
ETKEY found.
Available client translations: Czech German Greek English Esperanto Spanish Finnish French Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian
Available mod translations: Czech German Greek English Esperanto Spanish Finnish French Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian
Language set to English
----- Client Initialization Complete -----
----- R_Init -----
SDL build version 2.0.7 - link version 2.0.7.
SDL initialized driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode -2: 1920x1080
Using 24 color bits, 24 depth, 0 stencil display.
Available modes [9]: '1280x720 1920x1080 1440x900 1680x1050 640x480 800x600 1024x768 1280x960 1280x1024'
Using GLEW 1.12.0
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTS 450/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 384.98
Using vanilla renderer
Initializing OpenGL extensions
...found OpenGL extension - GL_EXT_texture_compression_s3tc
...found OpenGL extension - GL_EXT_texture_env_add
...found OpenGL extension - GL_ARB_multitexture
------- Input Initialization -------
...game controller disabled by cvar setting
------------------------------------
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -2, SCREEN: 1920 x 1080 fullscreen (ratio 1.7778) Hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
R_Init: glGetError() = 0x500
----- finished R_Init -----
------ Initializing Sound (1)------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "pulseaudio".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 1024
Channels: 2
Silence: 0
Size: 4096
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
44100 speed
0x4812b80 dma buffer
No background file.
----------------------
Sound initialization successfully done
s_backend set to SDL2
--------------------------------
Sound memory manager started
Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(/home/simon/.etlegacy, legacy, ui.mp.x86_64.so)
Sys_LoadDll(/home/simon/.etlegacy/legacy/ui.mp.x86_64.so)... succeeded
Sys_LoadDll(legacy/ui) found vmMain function at 0x7fd7bdeb1590
Initializing Legacy ui 2.75-dirty
145 UI cvars in use.
Segmentation faultComment Actions Also not entirely sure I agree with packaging the server component for this.
Comment Actions After spdx fix just go ahead and land it. Ignore quote comment, seems legit.
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