Changelog:
- 2.0.2:
- Allow apps to use getColorSpaceFromFilePath even for v1 configs and deprecate parseColorSpaceFromString.
- Fix problem rendering to integer pixel layouts when there is a no-op.
- Update CLF test files, add Python scripts for CLF implemenation guide.
- 2.0.1:
- Fix a problem with allocation vars not being used for the legacy GPU processing path. This provides a new getOptimizedLegacyGPUProcessor call for developers to access the legacy GPU processing (although you should be using the new GPU processor anyway!) and deprecates the previous CreateLegacyShaderDesc method.
- Fix an issue where the environment section of the config was not being validated correctly for vars without a default. This also introduces stricter rules for validation of this part of the config and prevents a possible crash affecting both v1 and v2.
- Fix a minor issue with how CDL ops are optimized.
- Enable gcc -Wextra build flag and clean up the resulting warnings.
- Re-enable support for negative stride values for packed and planar ImageDescs.
- Improve C++ version detection and fix some compilation issues.
- Fix and update setup_ocio script.
- Correct a typo in the OCIO_USER_CATEGORIES environment variable name.
- Fix an issue with the RPATH that was impacting the Python binding.
- Improvements to CMake scripts and remove the OCIO_ADD_EXTRA_BUILTINS flag.
- Correct the minimum GLSL version specified in some places (is now GPU_LANGUAGE_GLSL_1_2).
- 2.0.0:
- Fixed a bug in the single-pixel applyRGB call.
- Additional ACES Built-in Transforms -- The built-ins now include all transforms identified by the config working group for the initial ACES config, including all of the ACES Output Transforms.
- Add to Python binding Uniform_Float3 and setStrictParsingEnabled.
- Fixed pybind issue to allow children of Transform class to have the correct type.
- Restructure PyOpenColorIO -- Completed PyGpuShaderDesc and moved declarations. Fixed a number of issues with the Python documentation.
- Added lots of new Python unit tests, adjusted a few bindings as a result. Reserved some enums for future work.
- Avoid NaN values during Lut1D composition.
- Python dynamic property fixes and added unit tests. Warn if more than one property is active.
- Modify Python LogCameraTransform and FixedFunctionTransform constructors to require arguments. Direct operator<< to Python repr rather than str.
- Make shader textures available via the Python API.
- Add constants for new roles to the API. Have parseColorSpaceFromString include inactive spaces.
- Modify ociocheck to warn if roles are missing, rather than error.
- Fix exception propagation issue from FileRules.
Signed-off-by: Martin Reboredo <yakoyoku@gmail.com>