Double precision Bullet3 is now a hard requirement for OpenMW 0.47.0.
Note: while OpenMW is hardcoded to use specific precision (float in pre-0.47 releases and double in 0.47 and future releases), the build system of Godot adapts to precision of the provided build, so it should rebuild normally.
Details
Details
- Reviewers
JoshStrobl - Group Reviewers
Triage Team - Commits
- R467:b88e9d8c9d2d: bullet3: use double precision
- Built and tested openmw 0.47.0 against it.
- Rebuilt godot.
Diff Detail
Diff Detail
- Repository
- R467 bullet3
- Lint
Lint Not Applicable - Unit
Tests Not Applicable