Page MenuHomeSolus

bullet3: use double precision
ClosedPublic

Authored by aleksvor on Oct 17 2021, 12:07 PM.
Referenced Files
F11072290: D12044.id.diff
Sat, Aug 12, 2:11 AM
F11072286: D12044.id29252.diff
Sat, Aug 12, 2:11 AM
F11060765: D12044.id29252.diff
Fri, Aug 11, 10:08 AM
F11053541: D12044.diff
Thu, Aug 10, 11:26 PM
F11041148: D12044.diff
Thu, Aug 10, 3:46 AM
F10886917: D12044.id29252.diff
Jun 26 2023, 4:37 AM
F10886846: D12044.id29304.diff
Jun 26 2023, 3:52 AM
F10883146: D12044.diff
Jun 24 2023, 12:45 AM
Subscribers

Details

Summary

Double precision Bullet3 is now a hard requirement for OpenMW 0.47.0.
Note: while OpenMW is hardcoded to use specific precision (float in pre-0.47 releases and double in 0.47 and future releases), the build system of Godot adapts to precision of the provided build, so it should rebuild normally.

Test Plan
  1. Built and tested openmw 0.47.0 against it.
  2. Rebuilt godot.

Diff Detail

Repository
R467 bullet3
Branch
master
Lint
No Lint Coverage
Unit
No Test Coverage
Build Status
Buildable 2025
Build 2025: arc lint + arc unit