Page MenuHomeSolus

Update godot to 3.3.4
ClosedPublic

Authored by Staudey on Sat, Oct 2, 8:43 PM.

Details

Summary

Update godot to 3.3.4

Changes:

  • Android: Fix crash when calling OS.vibrate_handheld(0)
  • C# / macOS: Automatically enable JIT entitlements for the Mono exports
  • C#: Fix reloading tool scripts in the editor
  • Core: Fix LocalVector crash on insert
  • Core: Quote and escape ConfigFile keys when necessary
  • Core: Compare signal connections by ObjectID, avoids spurious reordering in .tscn files
  • CSG: Don't update CSGShape when not inside tree
  • Debugger: Fix invalid "Too many warnings!" error in remote script debugger
  • Editor: Fix setting NodePath properties on multiple nodes at once
  • Editor: Fix preview grid and preserve source texture margins in SpriteFrames editor
  • GLES3: Fix multimesh being colored by other nodes
  • GLES3: Properly clear cubemap filter state when texture array environment disabled
  • GLES3: Fix Light2D UBO initialization
  • GUI: Remove deprecation warning for BaseButton.enabled_focus_mode
  • GUI: LinkButton's text is now automatically translated
  • GUI: TabContainer: Fix drawing current tab when it's disabled
  • HTML5: Fix bug in AudioWorklet when reading output buffer
  • HTML5: Use browser mix rate by default on the Web
  • iOS: Implement missing OS set/get_clipboard() methods
  • LSP: Fix completion crashing on scene-less scripts
  • Rendering: Prevent shaders from generating code before the constructor finishes
  • VisualScript: Fix VisualScriptPropertySet value hint
  • API documentation updates
Test Plan

Opened, edited and ran my test project with both godot-classic and godot-mono

Diff Detail

Repository
R1031 godot
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

Staudey created this revision.Sat, Oct 2, 8:43 PM
Staudey requested review of this revision.Sat, Oct 2, 8:43 PM
JoshStrobl accepted this revision.Tue, Oct 5, 9:32 AM
JoshStrobl added a subscriber: JoshStrobl.

LGTM, thanks!

This revision is now accepted and ready to land.Tue, Oct 5, 9:32 AM
This revision was automatically updated to reflect the committed changes.