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Update godot to 3.3
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Authored by YakoYakoYokuYoku on Mar 4 2021, 8:45 PM.
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Details

Summary

Link to Changelog here.

Packaging changes:

  • Use even more system dependencies instead of builtin ones.
  • ALSA, PulseAudio and udev get loaded dynamically.
  • Moved manpage and MIME info to godot-common.
  • Also fixes issues while building/running CSharp scripts.

Depends on D10646 and D10647.

Signed-off-by: Martin Reboredo <yakoyoku@gmail.com>

Test Plan

Built, exported and run local projects with success.

Diff Detail

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R1031 godot
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Event Timeline

YakoYakoYokuYoku retitled this revision from Rebuild godot against mono and enet to Update godot to 3.3.
YakoYakoYokuYoku edited the summary of this revision. (Show Details)

Update to 3.3

Is there anything wrong with using the GitHub tarball?

No no no no no, I only used the download feed that they provide on their website.

It might just be me, but it feels a bit sketchy to use a download from a third part site, even if it is the one linked to by the main project.

Use GitHub, a trackable source for CUPPA.

This revision is now accepted and ready to land.Apr 23 2021, 1:31 PM
This revision was automatically updated to reflect the committed changes.