Page MenuHomeSolus

Update enet to 1.3.17
ClosedPublic

Authored by YakoYakoYokuYoku on Mar 4 2021, 8:37 PM.
Tags
None
Referenced Files
F11046867: D10647.id.diff
Thu, Aug 10, 2:19 PM
F11046866: D10647.id26240.diff
Thu, Aug 10, 2:19 PM
F11046865: D10647.id25643.diff
Thu, Aug 10, 2:19 PM
F11032566: D10647.diff
Wed, Aug 9, 2:26 PM
F10983597: D10647.id.diff
Sun, Jul 23, 2:55 PM
F10960585: D10647.diff
Tue, Jul 18, 12:06 PM
F10843483: D10647.id25643.diff
Jun 10 2023, 6:02 PM
F10830444: D10647.id26240.diff
Jun 4 2023, 8:44 PM
Subscribers

Details

Summary

Changelog:

  • 1.3.17:
    • Fixes for sender getting too far ahead of receiver that can cause instability with reliable packets.
  • 1.3.16:
    • Fix bug in unreliable fragment queuing.
    • Use single output queue for reliable and unreliable packets for saner ordering.
    • Revert experimental throttle changes that were less stable than prior algorithm.
  • 1.3.15:
    • Quicker RTT initialization.
    • Use fractional precision for RTT calculations.
    • Fixes for packet throttle with low RTT variance.
    • Miscellaneous socket bug fixes.
  • 1.3.14:
    • Bug fix for enet_peer_disconnect_later().
    • Use getaddrinfo and getnameinfo where available.
    • Miscellaneous cleanups.

Signed-off-by: Martin Reboredo <yakoyoku@gmail.com>

Test Plan

Tested it with a multiplayer gade made with Godot.

Diff Detail

Repository
R701 enet
Lint
Lint Not Applicable
Unit
Tests Not Applicable