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Update enet to 1.3.17
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Authored by YakoYakoYokuYoku on Mar 4 2021, 8:37 PM.

Details

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Group Reviewers
Triage Team
Summary

Changelog:

  • 1.3.17:
    • Fixes for sender getting too far ahead of receiver that can cause instability with reliable packets.
  • 1.3.16:
    • Fix bug in unreliable fragment queuing.
    • Use single output queue for reliable and unreliable packets for saner ordering.
    • Revert experimental throttle changes that were less stable than prior algorithm.
  • 1.3.15:
    • Quicker RTT initialization.
    • Use fractional precision for RTT calculations.
    • Fixes for packet throttle with low RTT variance.
    • Miscellaneous socket bug fixes.
  • 1.3.14:
    • Bug fix for enet_peer_disconnect_later().
    • Use getaddrinfo and getnameinfo where available.
    • Miscellaneous cleanups.

Signed-off-by: Martin Reboredo <yakoyoku@gmail.com>

Test Plan

Tested it with a multiplayer gade made with Godot.

Diff Detail

Repository
R701 enet
Branch
master
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